We need to further differentiate the types of ground vehicles and give each one specific advantages.
At present, it can be divided into heavy tanks, medium tanks, light tanks, tank destroyers, anti-aircraft vehicles, personnel carriers, motorcycles, etc.
Advantages can be given among manpower consumption points, identified time, and component maintenance
I figure as much, yeah I really don’t think any of those are that significant.
Personally I would still class the vehicle but give them unique mark depend on their class symbol instead of 1 universal one, probably give more info instead of generic tank.
sorry for direct translation issues…
the consumption points mean the deducted points from the attacking side
identified time means the marked time by enemies
component maintain means the time to repair a component of the tank
this may mainly prevent the abuse of heavy tanks,not just by weakening tank mobility.