Grenade / Demo markers

They need to go. I hate seeing what would be a great nade turn to a waste. A giant red blinking icon telling the enemy " HEY RUN !".

If anything , they should keep it for friendlies only…or remove it completely.

If it must stay…at least make it way less abnoxious .

2 Likes

only keep it for tanks

1 Like

I like that. Keep for tanks but remove for infantry.

You can cook your grenade to have it explode right when it lands, giving players no time to run.
If you don’t cook, don’t be surprised if you don’t get many kills.

This system is in place to allow players to survive badly thrown/timed grenades, as otherwise grenades would probably be too powerful.

In my opinion, it should stay.

I mean games like PS, Squad, HLL etc… dont have indicators and it works fine. It just promotes players to be more alert and less spam.

The trick is adding a distinct sound to nades when they are thrown. A clear audible sound of the spoon popping, fuse popping, and the clank of it hitting.

2 Likes

That could work, but then they first have to reduce AI shouting volume and ammount or the sound will be drowned out

2 Likes

Yeahbthey AI screaming it bit ridiculous . They need to change it up some. It honestly sounds like jumbled gibberish. Even the lines are kind of corny.

Why keep it for tanks ? Tanks are the one thing that should never have it, since balance for tanks in enlisted consists of them having limited FOV.

I said initially get rid of it for everything. However, with limited fov …maybe a nice heads up when AT charge is being thrown at you would be nice. I mean if they play it right …Tanks are already super easy to kill. So I don’t want to handicap them more

The marker saves a tank from a badly thrown charge. If the charge is cooked for 4 seconds and thrown right, seeing the marker does not save you as it will explode before you can start moving.

It’s a grenade spam countermeasure.