Giving Soldiers a History: A Medal and Achievement System for Enlisted

Hello everyone,

After watching the YouTuber Quadro’s video FIVE Things Enlisted Should Add in 2026!, I decided to develop my own perspective on it. I am posting this here on the official forum to share the idea in a more structured way and, above all, to understand whether it resonates with the community and makes sense from the players’ point of view.

Another area that could significantly enhance player engagement in Enlisted is the presentation of achievements and long-term progression. At present, player statistics are accessible mainly through extensive numerical lists within the player menu. While informative, these lists are neither particularly intuitive nor especially rewarding from a visual or emotional standpoint. A dedicated achievements interface, clearly displaying milestones such as the number of destroyed tanks, aircraft, and eliminated enemy soldiers, would substantially improve both clarity and player motivation.

Ideally, this system could take the form of a visual “medal wall” or achievement board, where accomplishments are represented by earned decorations rather than raw statistics. A comparable and effective example can be found in Call of Duty: Modern Warfare 2, where completing specific objectives rewarded players with medals that also functioned as profile emblems, reinforcing a strong sense of progression, recognition, and identity.

Building on this concept, the introduction of a structured medal and decoration system for individual soldiers and squads would add considerable depth, immersion, and role-playing potential to the game. Currently, some soldiers already feel distinctive; for instance, I received a tank crewman named Hermann Bix who came awarded with the Ritterkreuz des Eisernen Kreuzes (Knight’s Cross of the Iron Cross). When hovering the cursor over the decoration, a short description stated that it had been awarded for bravery. This small detail was surprisingly impactful and memorable.

Expanding this idea so that individual AI soldiers could earn decorations based on their battlefield performance would be highly engaging, particularly once a squad is fully optimized with maximum statistics and upgrades. Medals such as the Eisernes Kreuz 1. Klasse (Iron Cross, 1st Class), the Medaille “Winterschlacht im Osten 1941/42” (Eastern Front Medal), or the Infanterie-Sturmabzeichen in Silber (Infantry Assault Badge in Silver)— used here purely as German examples, as this is the faction I play most frequently — could be tied to clearly defined and transparent in-game objectives. Naturally, an equivalent, historically grounded, and faction-appropriate system could and should be implemented for all nations in the game.

For instance, to be awarded the Eisernes Kreuz 2. Klasse (Iron Cross, 2nd Class), an individual soldier might be required to eliminate 200 enemy soldiers and participate in the capture of 50 objectives. Higher-level decorations would then demand progressively more demanding criteria, such as increased kill counts, vehicle destructions, successful objective captures under fire, or sustained performance across multiple battles. This gradual escalation would reflect the historical hierarchy of awards, provide clear goals for players, and ensure that prestigious medals genuinely represent long-term dedication and battlefield achievement rather than random assignment.

To avoid potential issues, especially regarding German decorations, these medals could be historically inspired but properly denazified, following the same approach already used in other games and media.

Each decoration could include a brief historical explanation and a predefined citation text, similar in style to authentic German award citations, which were typically issued under the authority of the Oberkommando der Wehrmacht (Wehrmacht High Command). This would further strengthen the educational and immersive aspects of the system.

From a user-interface perspective, a dedicated tab within the soldier menu could display each individual’s earned decorations, service record, and key statistics. For example, within the Personal Battle Results section, kill counts, destroyed vehicles, and other performance metrics — already shown at the end of matches — could be permanently recorded and easily accessible. This would help transform soldiers from expendable assets into recognisable individuals with a service history.

Looking further ahead, one could imagine an expanded social or ceremonial space inspired by the Headquarters system in Call of Duty: WWII. That game featured a shared lobby where players could gather, open loot boxes, receive promotions, and witness award ceremonies — an interesting concept that, while underutilised there, could be meaningfully adapted for Enlisted. A similar environment could serve as a location where soldiers are formally decorated, reinforcing immersion and the sense of military structure.

For players like myself — who read squad descriptions carefully, attempt to use historically appropriate weapons, favour organisational coherence, and fully equip only max-stat soldiers—such a system would feel particularly meaningful. I fully acknowledge that this approach may not appeal equally to all players, and that maps, new battles, weapons, vehicles, accessories, and balance adjustments are also important areas of development that will naturally evolve with community feedback. However, giving soldiers a sense of continuity, recognition, and “history” would, in my view, elevate Enlisted beyond statistics and unlock a deeper emotional connection to one’s squads.

Even if this idea is ultimately deemed too niche or ambitious, it is a feature I would personally value greatly and one that, I believe, aligns well with Enlisted’s emphasis on immersion, historical atmosphere, and meaningful progression.

Demonstrative image:

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5 Likes

what a great idea, and very well thought out. We really do need more things marking significant events in this game

2 Likes

I would very much like to give my soldiers background information too, and also maybe we could get different voices for them as well instead of the default ones

1 Like