Assault weapons like smgs and shotguns should be given to other classes. This is based on historical precedent. Submachine guns were revolutionary personal defense weapons and occasionally issued to various support units that did not always carry full size rifles and needed a smaller, compact weapon for defense. The classes that would receive access to smgs and shotguns would be
This is realistic because these units were occasionally issued smgs during the war by the various countries. Like in real life and in game these classes have intense jobs and benefit from compact personal defense weapons. This would not infringe or make the Assault class obsolete whatsoever. All these classes have very distinct roles. Assault’s role is to attack objectives with automatic fire. I am more likely to charge into the flames and chaos with an Assault than an Engineer or Mortar, because Assault doesn’t have a special supporting job. Engineer’s job is still always going to be to build, a Mortar crew is still going to have to lay down indirect fire, etc. The smg is just for close range personal defense
These classes will still have bolt-action and semi-auto rifles; smgs and shotguns will just be a new addition. You can still arm them however you want. Maybe you want to give them a rifle with high damage, range, and accuracy. Or you can give them a smg or shotgun for close quarters self defense.
Let’s all remember Medic has access to smgs and shotguns so don’t act like other classes can’t have them
So should we remove smgs from Medics since only the SU issued them and every other country used pistols. Or remove the primary weapon from AT, Engineer, and Flamethrower in the first place because these soldiers couldn’t really carry anything else when lugging their equipment around
Yes it’s always about finding a harmony between gameplay and realism since this is a historical game, but why would giving these classes assault weapons be a bad thing
And do you want enlisted to be even more of a full auto spam fest than it already is. Assaulters work cuz u give up opportunity cost in order to equip them or have a squad of them. Thats why br 5 sucks cuz the default weapons are the strongest so there’s no variety. Ur trying to make smgs the default weapon .
It is good for both gameplay and realism because it did happen and in game these classes would benefit from having pdws. Medics have them already and they don’t make Assault obsolete. I don’t know about others but when I play as Medic I don’t use them as discount assaulters, I literally do my job and heal the team to the best of my ability in this chaotic war. If I have a choice between charging the objective or reviving a downed soldier (even though he’ll just get blown up again in 5 seconds) I’m going to revive. Im really into the class gameplay.
Assault’s virtue is that it has no other job other than to attack the objective. (Ok also flamethrower but they’re very burdened). But these other classes have more support roles. If I have an Assault and Radio and they both carry smgs, I’m not gonna charge into the objective with the Radio because they have a more important job. These classes having smgs is more for personal defense, in the event you really need to spray bullets. I know I know players will do whatever, but I’m just saying in theory what the point is.
Another example is adding an Assault to such a squad. You could say what’s the point of putting an Assault in an Engineer or Mortar squad if they all could potentially carry an smg. Well like I said the Assault’s job is that it has no other job. If I have an Assault in a Radio squad and I want to scout ahead who am I going to send to sweep that building, the radio or assault. Assault still has its place even if others get smgs
I’ve got other ideas to shake up the meta so everything works in harmony. For example I feel they should really bump up the accuracy of bots with rifles because rifles were the cornerstone of the war and yet they’re basically peashooters. Rifles have the best range and damage and they should be stacking bodies before the Assault troops can close the range and reach the objective.
Maybe it’s just a problem with how small maps and distances are. It’s not like HLL where it’s the opposite and you have giant maps where rifles can really shine.
Also, overhauling automatic rifles so they’re not the meta weapon, overhauling Assault and Riflemen squads. Etc etc various ideas.
That’s cuz medics primary purpose is garbage and their perks are bad too. Use ur brain. Also cuz most squads don’t have them as an option and the medic squad isn’t nearly as versatile as the assaulter squad.
Notice how all of these don’t apply to ur suggestion.
I wouldn’t care if shotguns were universal weapons because those are just funny joke weapons but I would like it if the game had less full auto spam, thank you
On another it would just be a consequence of giving these weapons to more classes
On another it is sort of realistic because these units were occasionally issued these weapons
On another the average player will probably always use them given the opportunity
Its complicated.
I certainly play through the pain and I literally mainly use rifles like irl.
There are many things we can bend, twist, turn, and change to find the best harmony in the never ending quest of perfecting this game. For example, riflemen should be more effective shooting down range since that is supposed to be their advantage over close range automatics. I say they should really buff bolt and semi rifles or at least AI’s effectiveness with them.
I have more dare I say “controversial” ideas to tweak the game too
world war 2 was still mostly fought with bolt action rifles unless you were the united states. I don’t mind FG42s or whatever but I wish the amount of full auto spam was lessened
It’s funny because in some ways I agree with you but on the other my own suggestion would technically be the complete opposite
In a perfect world I’d say players should really have to consider what weapon they use. Long range+damage of the rifle or short range+rof of the smg. Most players would probably opt for the smg. I’m more of a moderate. I’d certainly keep a few rifles because I’d like to have range options
In the history of World War II, neither the Allied nor the Axis forces used submachine guns and shotguns exclusively. Furthermore, only officers and assault troops had access to fully automatic weapons. Therefore, suggesting that this World War II history game shouldn’t be turned into Call of Duty 18 is a terrible idea.
As I said in OP smgs were occasionally issued to various support units like Engineers and Anti-Tank so it wouldn’t be impossible that they couldn’t use them.
Even then this game has so many more complex systems that differentiate it from Cod
No, no, no, you’ve misunderstood. In World War II history, assault weapons weren’t issued to anti-tank soldiers or engineers. These were specialized branches, much like their profession. Anti-tank soldiers were primarily responsible for engaging enemy armored vehicles, making their anti-tank weapons paramount. Engineers, on the other hand, were military engineering units responsible for constructing fortifications, not for breaking through enemy strongpoints on the front lines. According to your logic, anti-tank soldiers and engineers would become omnipotent, even surpassing the firepower of assault troops. So, while you claim this World War II game is more complex than Call of Duty, you’re attempting to make these two branches invincible and all-powerful—a flawed decision.
It might be interesting if classes that can’t have assault weapons could receive assault weapons at 2 BRs lower than the army’s current BR. This would still leave specialists weaker than combat classes like assaulters, but would give players more interesting buildmaking options.
world war 2 also was simulated through a video game made to get people to play it… which the majority of people prefer automatic weapons i don’t even have to find stats to prove that it’s obvious… easier and more friendly to use however if you enjoy slower paced gameplay thats fine
That is a good argument, but in my opinion I think they work better for assault. Although theoretically they could be shared between Assault and MG. There were so few automatic rifles that you can count them on 1 hand, maybe 2
Federov, used in small assault teams in Winter War
AVS, only issued to squad leaders and elite units like Paratroopers and Marines
AVT, supplement MGs so you have that
AKT, rare paratrooper carbine
T20, never used
Mkb G, competed with Mkb H and W
FG 42, intended universal paratrooper rifle but used limitedly
Gewehr 43 Auto, rare experimental model
If it were up to me Automatic rifles would be given to the Assault, Paratrooper, and Marine class (yes I think we should have Marines)