And slightest amount of camera shake after each shot. Slightest.
yeas more cancer
that’s so sick.
is there a guide on how i can reproduce it in my mods to put it in practice and show how could would it be?
( in actual gameplay and to somewhat rise the quality of my overall mods. but with your help, many more mods could be improved with it )
if you want of course.
i was thinking to adding it with a fov mod that i somewhat found a way thanks to devenddar.
I’m not sure, that will work in multiplayer
And I don’t know, how to save variables, so they won’t reset (rn I’m changing variables while gun picked up)
How much gun goes backwards
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Camera position (closer/further, rear and front sights position relative to each other)

Amount of zoom (2.0 default)
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ah, so you made it through individual gun.
well, through entities, we could change how would that work.
but you would be right about:
because entities blk still does not get saved 
but nevertheless, if it will apply for each weapon with the same number, i think it can be doable and will be somewhat simpler.
you can overwrite properties.
though, yeah… i hope the merge will finally include a way to make entities work
Meanwhile CoD, BF, Squad, Insurgency, TCRSS and others…
Besides, the strafing after bolt-action rifle shot makes bullet go SOMEWHERE sometimes because your trooper just randomly decides to uncontrollably swing his aim around like a flopping d*ck after 2 seconds of sprinting, and that`s with the maxed out rifle, still shooting feels akward and not smooth, and running after every shot is basically essential to remove bot agro, there is NO other way.
Good suggestion

Huh. Strange. I’ve never actually noticed before seeing the comparison here, that currently the rear sight recoils back after a shot, but the rest of the gun doesn’t. That is such weird behaviour. Why does that happen?
dont know
but seems like nobody cares.
and it is like the gun is not properly held by the soldier.
the peephole hitting your face shouldnt be a thing.
but all american guns in the game have it.