Give the paratroopers one minute spawn delay on a start

The issue is more that you don´t really realize they´re dropping until they almost hit the ground so you won´t hit them anyway. I´ve dropped next to objective so many times without anyone dying because the enemy team was looking at where my team was going to come from rather than to the side where I was dropping. Paradrops should be announced like Bomber strikes so your team is atleast aware that they will come.

They can, but not in the same way that a plane can, which is why there’s no reason to limit them at the start of the battle. Your example does not reflect the majority of these engagements.

A paratrooper needs to successfully drop and reach the objective undetected, and (depending on the objective) needs to find entry as well. If you have even a few real players who know what they are doing, this can be very difficult. The chance of being discovered is quite high.

If you do make it into the point, then you will be up against 20+ targets all with their guns trained right on you. Even if you can pop a few shots off or get a Molotov out, you will either be gunned down or at least reveal your position. The same is true for any ground soldier attempting this tactic as well, except for flamethrowers. Paratroopers just do this slightly faster.

A plane in this scenario comes crashing through at Mach Jesus and unloads their rocket barrage or bomb load on the objective. The entire team is dead within seconds. There’s no way to fight back unless you have a fighter or AA gun, both of which are unlikely to be built/deployed in time. Even then, you might destroy the plane but they will most likely opt to suicide bomb instead.

Soldiers pointing at the paratroopers = soldiers NOT pointing at the rest of assaulting enemies

An attack from 2 or 3 sides is always far more effective than rushing in straight line from one point.

I saw it recently - at the start of a game 2- 3 paratroopers squads can spawn just behind the point and do awful mess to the defenders.

Paratroopers are great addition to the game, but they make a defence too hard.

I know how powerful paratroopers can be because I have used them myself. Paradrop at the start of the match and chuck a few Molotovs around. It isn’t hard. There should be a timer.

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That has nothing to do with my point.

I am saying that putting a time limit on paratroopers will have no impact because they do not operate in the same way as attack planes.

A good paratrooper team can making defense a nightmare. A good attacker pilot can make both defense and offense a nightmare.

Everyone has a difference experience. In my case, what you’re describing is foolish and usually ends with your entire squad dead. I am rarely successful using this method, so I never attempt it.

The moment you start firing it throwing grenades, all eyes are on you. All it takes is one bot with a lucky shot to crash the party. And as I stated before, planes are still far more powerful in this regard.

How they “do not operate the same way as a planes” if they need a transport plane to reach a destination ?

And it is already confirmed that they can land faster than the players can build an AA gun.

Because they do not possess the ability to strike a target with air-to-ground weaponry and wipe out entire squads within seconds and with no realistic way of countering them in the moment. It’s not difficult to understand.

To be clear, I am in favor of having a delay in general. I am not in favor of locking their spawn for a minute at the start of the battle because it serves no purpose.

Do you understand that this game is not about number of kills but about capping the objective ?

2- 3 paratroopers squads behind the point can prevent defenders from building defence rallies + they distract their attention and make easier the rest of attacking team to reach the objective.

BTW - Thompson is very effective in “wiping out entire squads” so please stop your nonsense.

I appreciate your baseless assumptions, but yes, I’ve been playing for over a year and a half and have multiple campaigns maxed. I understand.

Strafing the ground and taking out most of the enemy team is a way to clear an objective and let your team capture easily. Bonus points for taking out rallies.

So, this doesn’t have anything to do with what I’m saying. Here, let me remind you.

If this is just going to turn into a paratrooper rant, count me out. I’m so tired of that sh*t.

If we’re talking about the first objective, you can often build rallies in the gray zone that are difficult for paratroopers to find, since they only have a few seconds. Planes on the other hand can wipe these out safely from the sky.

There is also currently only 1 paratrooper squad per faction. Soon to be 3 sure, but once we get matchmaking you should be getting real players and not bots who allow themselves to get mowed down.

Haha, you revealed a lot with that statement. I’m going to assume you’re like literally everyone who moans about the Thompson: a German main, who has enjoyed the last year farming kills from new players who are just trying to figure out how to play the damn game. And now, they have a tool that allows them to compete on a level with you, and that infuriates you.

So, sure pal. We’ll just conveniently ignore that you have arguably the best battle rifle in the game, that has zero recoil and hits like a truck. And even if the Thompson is as good as you think it is at squad wiping, would you rather have 100 rounds of pistol bullets or 10 5-inch aircraft rockets fired safely from the air? I know which one I’d rather take.

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I have described the way paratroopers are wiping out whole squads. You are ignoring it.

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Paratroopers are fine in my opinion. Deal with what you can and depend on your team to cover down. The fact that squads are getting wiped out by something that already has a massive delay just to get into the fight is no fault of the devs it’s operator error.

Plenty of times my squads jumped in and got butchered or I built a rally that got overrun. It’s part of the mechanic and it’s fair

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It is confirmed that the defending team cannot build AA gun before the paratroopers, so it is even more impossible that they will manage to fall back and build something in the grey zone (unless some latecomers).

While paratroopers can build rallies instantly after landing (about 15 sec).

Actually paratroopers complement the planes in this matter. HVAR rockets are not very effective against soldiers in buildings and bunkers, while paratroopers on the roof - with Molotovs and white phosphorous - yes.

But the planes are forbidden on a start, while the paratroopers - NOT.

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i think 1) limiting on the first instants of the match is the best approach. mb 1min is too much though.
3) limiting number of active paras is not possible because it would break the rotativity of f2p infantry squads. there are 3 and you have to play one each time.
suggestion 2) depends a lot on fine balancing, so idk without access to data. but could be done.
luckily so far i haven’t faced WP spam on roofs.

I already stated I’m in favor of a delay in spawn time.

That’s if no one detects their position. Landing too close to the objective will guarantee someone sees you and will chase you down.

Not really. The only map with objectives safe from strafing in Normandy are in the steel mill. All other ones can be directly attacked or nearby to destroy reinforcements and rallies.

I’m not sure how you are comparing planes with paratroopers. Planes can make lightning quick strikes against the ground and decimate entire squads within a second. Not only that, players on the ground have severely little chance to fight back while it’s happening.

Paratroopers cannot make instant lightning quick strikes, nor do they have the raw explosive power a plane has. They have to reach their target undetected, assume a firing position, and hope none of the 20+ targets fight back.

All of these are downsides planes do not have. They attack so quickly they don’t have to worry about being discovered, and they don’t have to worry about anyone on the ground stopping them, because they can’t. So how are paratroopers broken?

I responded to you, and you ignored it. Presumably because it didn’t agree with you. That’s on you.

I did not wanted comparing them to the planes, but it was your words in this topic (“planes can reliably take out the entire team in seconds, something paratroopers cannot do”) so I will try to explain.

Planes (with bombs or rockets) can insantly wipe out the entire team - maybe even faster than they can leave the objective and build safe rallies. That is why use of them is delayed.

At the beginning of a match Paratroopers can…

  1. Spawn above the objective (on a roof)- they will get maybe 20- 25 kills with their weapons and granades. So - they are not as destructive as a planes.

This gives some advantage to the attackers, but is not that bad if defenders have their rallies.

  1. Spawn behind the objective - build their rallies and prevent defending team from building their own.

Recently I saw that the second option is more common - 2- 3 paratroopers squads spawn behind completely unnoticed.

I am just more afraid of that second option than the first one, but I saw the first one too (landing on the roof of the church in Vaux South).

You asked for a delay at the start of the match like planes have. I explained this is unnecessary because paratroopers do not operate in the same principle as planes.

Both of the situations you go on describe are possible, but they rely entirely on specific conditions being met. Planes can kill the entire team and rallies with no opposition or barriers, paratroopers can’t.

They have to contend with any threats they might encounter, and they have to worry about being discovered. Planes do not. All it takes is one lucky bot with a rifle to crash the party.

There are no more than 2 paratrooper squads in any campaign. The only campaign you can spawn 2 squads at the time of this writing is Normandy Allies.

Also, once you start using paratroopers, you will find it’s very hard to stay unnoticed, since people have adapted to them now and are actively looking for them. You have to deploy further from the objective now to stay hidden.

Also also, anyone who still drops on the objective, cut that crap out. You’re just getting killed and wasting your teams tickets. Not cool.