Doesn’t seem to make sense that only snipers get the disadvantage of having no vitality - that perk is hands down the strongest and arguably even OP.
(Weapon upgrades give 10% - 20% increased damage, vitality gives 35% more HP), but thats not the point right now.
My point is that because of snipers lack of vitality, SMGs and rifles can take out snipers easier at longer ranges, not to mention snipers come in small squads, which is a disadvantage on its own.
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Yeah, it doesn’t make any sense. Especially since all premium snipers already have the ability to have vitality just for the fact that they’re premium.
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Oh yes, you are right, completely forgot that my G41 squad has vitality now. Weird.
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It feels like the game updates can’t keep up with the overall balance pace. Think about it: high-tier squads used to have really underwhelming skill points and couldn’t even max out 16 red skills.
Now high-tier squads and event squads have gotten massive balance buffs, yet snipers and tank crew from the tech tree got practically nothing out of it at all.
This is basically a dark example of pay-to-win design. If it were up to me, these classes should straight up get 18 red skill points.
Why do people always think snipers have to have lower health? Look at famous snipers in history—they endured freezing snow and brutal natural conditions, holding their position motionless with incredible stamina.
It’s just like the common misconception that archers were weaker than regular soldiers. In reality, to draw a full bow, archers had to be far stronger than ordinary infantry.
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I guess its more of a “not thought through mistake” than pay to win on purpose.
What worries me more is how premium tank crews have vitality, I bet thats also one of the reasons why KV2 crews survive being shot and penetrated directly by tank shells.
On the Ru-forum, I proposed improving the TT soldiers’ stats as follows:

I apologize that the table isn’t in English. I don’t have the time to create a new one right now, so it can simply be translated.
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Just feed this image to an AI—it can extract the text and turn it into a translated table.
And yeah, for snipers and tank crews, they definitely need a minimum of 16 in the red stat line as a baseline.
Also, their level 3 variants need to be able to pick both yellow perks like Repair Quality Assurance and Run Speed, among others.

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I don’t see it that way. Ever since the major balance patch, pretty much all high-tier or event-exclusive reserve squads can spec into extra health.
If we only single out the KV-2 for criticism, other tanks will get dragged into it too and end up losing combat effectiveness as well. Their need for 16 points in the red stat is also crucial.
Honestly, the KV-2 already has 75 mm of vertical hull armor, yet it still feels surprisingly hard to penetrate even when landing hits. Most of the time shots end up hitting its irregular gun mantlet, resulting in overmantlet ricochets.
What bugs me even more is that the 75 mm shell with 145 mm penetration just feels really underwhelming.
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Well call me biased, but when prem KV2 got added, its the first tank where I noticed it having vitality - which later when all sorts of premiums squads got vitality later, other prem tankers also got vitality.
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So there’s already a third tier of armored troops, and they should get a health boost too, instead of being stuck capped at just 14 red health. Honestly, being stuck at only 14 red health feels just like ancient times—soldiers higher up in rank get shortchanged on rations and never get enough supplies to be properly sustained.
Even regular infantry get better supply bonuses than tank crew. There’s no reason they shouldn’t have a skill that restores health.
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Why do you need increased health? You’re not meant to be right in the fight.
Sniper squads are the last thing that need to be touched. Let them rot. You are not only at a disadvantage yourself but you’re putting your team at one by using them like most do which is improperly.
snipers are a weak class & the sniper squad is one of the weakest in the game.
gaijin implied that squad sizes of TT squads will never be changed, so one of the few remaining ways to improve snipers would be treating them as super elite soldiers with very high perk stats.
giving every current sniper tier an additional bonus of +0 +2 +2 would solve the vitality problem & also make them more interesting & immersive to play.
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Its funny how one day ago 80% of the votes were “yes” votes.
Guess there are alot of people that hate snipers and really want them to be useless.
I enjoy sniping, dont know why this is an issue with you people.
Snipers do not need vitality because they are not in the middle of the conflict…plus it then encourages MORE people to play them and I usually have more then enough of them on the team at the bottom of the stat sheet.
Why is it an issue? Because you’re not playing the game how i want that results in the most optimal outcome of the match.
That was halfway sarcastic.
Could never imagine complaining about HE or SF… backmap snipers who are allergic to the objective? Nowhere near a proper position for a rally? Live rent free in my head.
The only purpose you serve is killing enemies who are actually offensive by pushing into your back lines or the 1/10 chance you kill someone’s engineer… serving as an annoyance to the enemy while contributing minimally in the grand scheme of things.
That’s the point, you pay for Premium…soldiers on flanks in cover don’t require vitality, especially since snipers used to work alone or in pairs…or sent with a squad of Riflemen, not 3 snipers in a squad with an Engineer and other.
Assaulters with SMGs still kill snipers at 150m in half a second, that statement doesn’t make any sense.
Vitality is not a CQC perk at all.
True…but if Assaulters want vitality they have to give up things like stamina, headshakes and the increased lack of being knocked down quickly…all that are required for Assaulting. Snipers already get a buff to increased weapon handling use perks, the shouldn’t have it right across the board.
What even means assaulting here because all soldiers across all functions and options would like this perk saved for tankers and pilots. I would argue very few perks are limited and those are class-perks such as more ammo for mortars or building speed for engineers, maybe people who use bolt action rifles and shotguns do not need recoil perks while non-BA users do not need the bolt perk.
Especially since Allied, Axis, and Soviet snipers have access to scoped assault rifles and battle rifles.