Why should the a13 get an mg with 250 bullets and the m14 gets 24
24!
This is why people call the game imbalanced, esp when allies get better bomber on this front too. With the attacker bias (and allies constantly attacing on destruction) just makes it even worse, please put at least two minutes of thought into balancing the game before doing dumb shit like this. Thanks
One feeds from a belt, the other feeds from a magazine.
Only change I see needs to be made is the Breda 38 needs a fast reload.
Uh. You didn’t try the allied bomber, eh? As dive bombers go, the Stuka remains the best, most precise plane for such maneuvers. The Brit (or rather us) one flies very, veeery slowly, that’s on par with stuka, but UNLIKE stuka has a LOT of troubles getting back up after a dive, so to do so without crashing, it’s payload must be dropped sooner (less precision)
As for bomb loads, they’re Almost the same…
Put more faith into the tools you use, or do like me and play both factions, you’ll see it’s not so bad.
As tanks go, the first 2 unlockable are better on the axis side, mainly because armour models are completely wrong, making the AB “tank” much more than it should.
Mg reloading should definitely be faster though, I suppose reloading magazine is supposed to be quick…
And unfortunately (fortunately for the allies) very few axis players know how to dive bomb and completely waste the Stuka’s potential.
why should t-34 have only 63 rounds while panzer 4 and panther have 150 for their MG?
I’m just AMAZED that I see so FEW stukas up there! As soon as one would be up, it would equal a deleted allied tank each run… they don’t seem to use it for some reason… maybe because of the flood of new players not having yet unlocked it?
I was pretty successful using one for a few games, but the thing is when I go into an attacker I usually get stuck up there for the whole game, and I’m not that interested in that type of gameplay.
So I keep my Re 2000 and M14 as my vehicles.
Re is a nasty bugger, quite easy to underestimate, wich always lead to quick demise. Thing turns very well!
lmao what ofc i have it has 50 cals and 100lbers as well as its 1000lb, its way better than the stuka. Bro ngl I probably have more playtiume than you
Making snide comments expecting me to argue with you is a waste of time because I totally agree
i am aware of how they load tyvm, kind of irrelevant to a balance discussion if its that out of whack but making the reload time accurate to magazines would be sufficient. but that’s too hard for the devs apparently
Meh, those 100 lb bombs are like 45kg lil bomblets, having them or not don’t mean much. And about 50 cals “advantages”… are you seriously trying to dogfight with a dedicated bomber plane wich has all the trouble in the world maintaining altitude and speed during a turn? It’s coments like this that make me sincerely doubt that you do have more playtime than I… or at the very least you don’t use planes well… Bro.
tell me you can’t CAS without telling me you can’t CAS. And you’re calling me bad, fucking LOL. I’m not trying to dogfight, I DO, with fkn steeze bro. Because it has 50 cals and one burst is enough to down stukas, obviously I’m not engaging the axis fighters (but I have downed them in the dauntless before, because enlisted players suck)
I’ve gotten 10+ kills with those 100lb bombs before, and if you land them next to a tank, it explodes. You clearly have no fucking clue what you’re mumbling about
Bro, bro (bruh?) Bro… You’re the one complaining that:
… you’re the one having difficulty with the stuka it seems (bro). I’ve merely pointed out it’s much more precise for bombing runs than the us one, thanks to it being able to get back up from a sharper dive. Bro. As such, 50 cals or not, that us plane isn’t better at bombing stuff, even with those 2 45kg bombs.
The key is here (brah?): not better, different. Stuka bomb better thanks to precision, us bomber has better aa capability.No use complaining about balance here.
Mg reload MUST be faster for AB and M14 though.
reading comprehension moment… there is no trouble on my end, it is simply a better CAS plane than the stuka. A skilled pilot will do more damage with dauntless as it has more bombs and better guns. Yes it flies like shit, but i don’t care, because I’m not retarded and I don’t try to fly it into the sun, just drop the bombs and get out, or resupply if theres more targets
so you’re saying its easier for bad players to get kills with stuka? That must be why you think it’s better.
complete agree
A skilled pilot with no opposition will do better with the dauntless, while with opposition the Stuka will do better because it can operate at and maintain higher altitude. Even dive bombing I’ve still found myself gradually winding up at a higher and higher altitude every run, and by diving vertically the Stuka can retain accuracy that the dauntless can’t.
In what world is greater precision with fewer bombs a lower skill floor?
Do you actually think you’re skilled for hitting something with a carpet bomb?
bad player cope