Give engineers removing ability for tank scraps

In stalingrad, tank play is like torture.
In berlin its like a slug in urban maps.
Infinite Tank spawns after every desttoyed tank block narrow roads and streets.
In tunisia and moscow, some objectives are little buildings or cabins, generally have 1 or 2 entrence .defenders somethimes park their tank at entrance and sacrifice to create unpassable undestructable object to block entrances.
Engineers should able to remove them like they can remove barbwires, hedgehogs and sandbags but TO ONLY ENGINEERS

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That’s kinda point of urban fighting, mate. Tanks in city shouldn’t be good.

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I like that idea. I do think that tank urban combat should be left as it is, but I do agree that a good addition could be giving engineers the opportunity to remove or at least move tanks out the way

I totally agree, the tank wreck needs a way to clear it now

It would be more interesting to add a traction rope like a war thunder than to let engineers destroy the tank wreckage.

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The whole reason that tank husks are left is to block things. Whether it’s to stop other tanks or bullets it is currently the only durable thing that can be moved around. Either by moving your tank into that position and it being destroyed there, or killing enemy tanks at a choke point or other area.

Look at Czech Hedgehogs. They can’t even do their job properly because they are removed so easily. They can be deconstructed by ANY infantry (including tankers which they are specifically supposed to stop), or they can be blown up by aircraft bombs, or if they are on soft terrain they can be destroyed by creating a crater of some kind below them, ie HE shells or TNT mine. They don’t hold up! You know what does though? Tank remnants! Some well placed AT mines are far more effective because they destroy tanks and leave husks.

How about sandbag walls? No matter how hard you try to block off an entry point using them, there are half a dozen ways to easily destroy them, including ANY infantry able to go up and break it down by hand. There are lots of instances where an objective has 4-12 points of entry that have to be worried about. Some of the entry points are at least the size of a double door. There is NO OTHER WAY to effectively block those areas off! Meaning a single flamethrower, or molotov, or other grenade can be used to completely clear out an objective uncontested!

How about instances of where there simply isn’t any cover for attackers pushing up? Open fields, whether by normal map design or because its been decimated by bomber raids. There is literally no other thing in the game that can be put up that is durable enough to protect incoming infantry against tanks, artillery, HMG fire, etc. Tank husks work for protection that way too!

My point being is that putting in a way to break them down just further breaks the system where nothing is durable.

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So you support infinite durability ? I dont think polar opposite of current negatives will give us positive results

In the current state of the game, all the fortifications are broken FAR too easily, they have very low durability, making them far less useful than they should be. SO, to compensate for that, the infinite durability of tanks husks helps make up the difference a little bit.

If fortifications were reworked so that they weren’t so easily destroyed, especially by deconstruction and hand grenades, THEN I could support being able to more efficiently move tank husks. I still don’t think just outright removing them is a good solution, but perhaps being able to lighten them up and move them around easier I could support.

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Sorry, but maps have too many chokepoints which are either extremely difficult or even impossible to get through if 2 to 3 players have their tanks blown up there.

This has literally 0 to do with fortification strength but basic map design and manouverability. It’s fucking bullshit that a puma parked sideways on D-day stops allied tanks from getting anywhere.

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I think that all the tank wreckages should disappear after some time. Just slowly sink into the ground.

You need effort to destroy it, so it serve its purpose of slowing enemy down.

You want to make a fortress? It will be very hard to attack a point if sandbag wall can’t be destroy easily, defender will just spam them to block entrance, don’t forget it only takes 3 second to build those thing.

What effort? Running up and holding a button for no cost, while simultaneously being able to shoot? It even gives you cover!

Keyword is REWORKED. Obviously a straight upgrade would be unlikely. Even so though, harder to destroy by removing “deconstruction” and grenade damage doesn’t make them invincible. Tanks have a lot more use. TNT mines (or Bangalore Torpedos if they bring them in), field guns, etc. It just makes it a bit more difficult.

In addition, its unlikely that enough people will work together to actually make a COMPLETELY reinforced objective. We already have big problems just trying to get people to put down rally points! Let alone major fortifications.

So I need cost to breakdown fortification? Engineer already can spam them with little cost, why should I cost thing to deconstruct them? If you are using tanker to deconstruct it you need to get out the tank, it will make tanker vulnerable to enemy fire. Besides that, czech hedgehog takes 12 second to deconstruct.

I have seen many people spamming barbed wire, sandbag, aa gun , czech hedge hog in building, if those thing are not easily deconstruct by soldier, it will be painful to attack the point.

Yes.

First off, it requires you to use an engineer. That alone costs a soldier of some kind that otherwise be taken by something else. Secondly, it requires materials which, it can consume quite a bit to build enough fortifications. If you wish to have even more materials per engineer, that’s the cost of a skill, plus 8 survivability points, which is the equivalent of +200% medkit heal. It takes specific resources to build them, it should require at least somewhat specific resources to break it down!

Unless the player’s sole purpose of putting out czech hedgehogs is to sit there and babysit them, they most often will be used to prevent flanking by tanks. Which is done with the entire intent being so that you don’t have to worry about a tank coming through that side. Instead, it’s worthless for its current purpose because they can be broken down by tankers. It can’t even be used in fields because its broken by anything that makes even a little crater under it. HE shells included if its on diggable soil. It doesn’t really stop armor hardly at all.

First off, if things actually held properly, you wouldn’t see as many cases of people spamming stuff inside, you would see them making use of the space because they don’t have to fear an enemy walking up to a sandbagged window breaking it by hand, and spamming grenades. Right now its only spammed because everything breaks so quickly.

sandbag wall and barbed wire only cost 1 material to build, you have 20 material. It is easily spammable if you have at least 1 engineer in each of your squad.

Tank in this game rarely flank, most of them simply camp at the grey zone, it is useless to guard the flank because it won’t be coming from the flank.

I will say the complete opposite will happen, people will spam it more if it is more durable. It is because 1 explosive pack can destroy several fortification so wasting time spamming a lot of those is not worth it. If you buff fortification more people will spend time to spam fortification because it can stop enemy significantly.