So this is a list of things I’d like to see changed.
- XP rewards for Engineers. Give them an incentive for placing ammo and spawn beacons. Spawn beacons literally win matches, yet no one uses them.
- Change the flight mechanics to match War Thunder or pretty much any other plane game in existence. Current flight model is beyond atrocious. The ai of the flight mechanics is constantly counter acting you. You tell the plane to roll right and pull up in order to do a high g turn, the game won’t let you because the game is trying to force you to return to level and then turn with the mouse. The game forces you to return to level, but it over shoots level and rolls you in the opposite direction, then levels out. After you’re level the plane will function using the mouse to fly, but if you give it any input to roll/pitch/yaw from the key board the game loses its mind and forces you back to straight and level. This is beyond infuriating and needs to be fixed immediately. Add it as a more in depth flight mode and keep the basic mouse flying as an arcade setting. I don’t care. But do something.
- Allow engineers to build spawn point at a different location with out having to destroy the old one. Ie on invasion as the attackers, you place a beacon close to an objective, you take the objective, the spawns move up and now you need to build a new spawn point. In the current state you have to spawn at your old one behind the new base spawn, destroy it and then run twice as far to get to where you need to build the new one. In my suggested change, an engineer would run from the new spawn to where he wants his new beacon and build it there. After building the new one the old one is immediately destroyed. Maybe make the build time take twice as long to compensate. This mechanic could be extended to all structures. For sand bags, if you build ten, then build the eleventh the first sand bag is destroyed, twelfth the second is destroyed and so on.
- Flamethrowers need a damage buff and another 5-10 meters of range. It is ridiculous that you can be blasting someone in the face and he has the ability to kill you before he burns to death. Also you should not be as to put the flames out if you are directly hit by the flames. It’s a sticky goop that envelops you. This would drastically increase the lethality of flamethrowers, as they should be. Compensate this by being able to shoot the tank and detonate it killing anyone around it.
- increase the torque value on tanks. They get stuck way to easily and trenches give them way to many issues. If you try to cross a trench at speed while perpendicular to it, a tank should not have any issue crossing it.
- Increase the splash zone of HE shells. As is a grenade has more lethality that a 3" HE. Tanks should be feared, more often than not I can just rush a tank while his mg is on reload or cool down while zig zagging and get behind him because his HE she’ll landed 5 feet from me which didn’t even come close to downing me. This is ridiculous.
- Allow the at guns to turn.
- Allow aa guns to be crewed by three people in order to reduce reload.
- Adjust the ai in terms of target acquisition and reaction speed. I can’t tell you how many times I’ve come around a corner and killed five enemies, reloaded and killed three more because the ai is just staring at me. Or how many time I’ve seen someone, got killed by him, switched to another ai, got killed, switched again, got killed. Literally go through my entire squad watching them die to one person because they won’t shoot him. This is infuriating. I get that ai is hard to balance. You don’t want them shooting two hundred meters through trees and bushes and killing people in one shot. But we are so far at the other end of the pendulum that it’s comical. If they ai is within 20 meters and clear line of sight of someone there should be a one second reaction time before they start shooting. If a human can react in half a second, one second for ai isn’t too much.
10.a Streamline the equipping of squads and the out of game menu. Allow presets to be made for squads so that when you transfer in new members for training you can press Equip preset. This will give them what ever equipment that the preset was saved as by equipping them first from spare items, and then second taking them from soldiers in reserve
10.b add a third section in the academy. As is, there is a reserve and a in squad section. Add a third section for the soldiers that are in a squad, but not currently in the equipped for battle squads. As for all soldiers in squads in the academy, group them into subgroups with the name of the division they are from. Ie 315th Field Signal Battalion as the header in academy has 5 soldiers assigned. Draw a box around those five soldiers. On occasion you will forget to strip a soldier before you transfer him out of a squad or before you replace the entire squad for a different one. This then leads to the issue of trying to remember what squad he was in and swapping all the squads out one by one trying to find the guy that has the 6 star weapon. In my suggested UI, you could go to the academy and immediately find the soldier and the squad that he is assigned to. Alternatively, give the option as a check box that will automatically strip a soldier and entire squad after it has been sent to reserve. - Allow people to choose their preferred game mode. I got stuck playing conquest 13 times in a row and conquest is my least enjoyed mode. Not saying I don’t like conquest, but 13 time back to back all on the same maps gets old. Quickly. If it’s not possible to do this then create a match making system that looks at what the player just played and have match making put him in a different mode.
- Change the spare parts mechanic. Instead of each weapon having its own spare parts, but it in a group. Machine gun, submachine gun, rifle. Have the first weapon of the category, ie Breda, give less points than the last weapon, ie mg42. This would make it worth while to upgrade the lower tier weapons instead of just saving all of the tickets/money until you unlock the best weapon.
- Give xp to players that put markers. If an enemy is killed with in proximity of a marker by an ally, then give the person that placed the marker a small reward.
- Have ammo boxes have a floating icon that can be seen through walls an bushes when close to them. Something similar to the ammo icon for tanks and planes. Even though the ammo icon for ammo boxes shows up on the mini map, they can still be challenging to find.
That’s all I can think of at the moment. All things considered the game is quite good and I have been enjoying my time with it. I do think that this changes would greatly help to improve the quality of life of the game as well as give further incentive to team play.