And objectives more entertaining than 2 bridges changing hands every couple minutes – maybe arming bombs, blowing the bridges up, or at least capturing one “forever” and then fighting over the next.
Right now these games are either snooze fests where you capture the objectives again and again only for them to be lost
They could make a system that automatically replaces unhistorical guns with default bolties like kar98k and springfield m1903. Same would apply to vehicles
Yes, it’s a reasonable weapon, but it doesn’t negate the structural disadvantage the allies have in needing to paradrop in. The bigger issue is it just takes them too long to get new squads onto the field (unless they want to use spawn beacons and not get any good weapons) and that squad is vulnerable to enemy fire for the 30 seconds or so it takes for the paras to fly in and hit the ground. Then they need to find their weapons. A German squad is ready the second it leaves the spawn beacon.
It’s why such a large percentage of allied victories are blitz victories. Once the paras are coming down piecemeal it becomes a lot harder.
I had a battle today where we (the Allies) actually did not take the objectives (both were held by the Germans at the end) but we managed to decimate the enemy so much that we won regardless. First time I have seen that happening.
I love how at the end of this event match, it said I’ve reached the rank of Colonel, which is not true because the things you do in the event don’t really increase your stats. Which was another complaint I had about the Soviet Japanese event, though it’s not…as worse here as there. Still, most people don’t have time to play regular games outside of the event, meaning they can’t do some of the Battle Pass tasks that require you to rank up. Lame.
Well, better than the previous 2 events. The requirement of rewards is good for players who do not want to keep playing this game until exhausted. Though it can be polished. The current event is like a PUBG game. Allies land, Germans search for allies, both sides run everywhere, get sniped or camped all the time. And the tank is useless under most circumstance. If Allies could have regular team to simulate the ground force in the operation, or have aircraft squads to provide air support and compensate the weakness in firepower, or add bonus for gained scores if a team win a game to encourage players stay active in the game, it would be a better event.
Still, despite many flaws, the event is acceptable and good, but can be better, carry on devs, this event makes me play enlisted again
I think some players are unaware that as Allies you do not have to paradrop (there is a checkbox for this if you look closely), but can actually start on the ground. The upside is that you are not in danger of getting shot at while paradropping to the ground, the downsides are that you start in the back area of the Allied side (like in a normal game) and you do not get a para-supply box for special equipment.
That said paradropping is half the fun IMHO.
…I just wish some of the players would stop capping the points withing 3 minutes (i.e. paradropping right on the bridges) and realize this only ends the game right away, negating the ability to actually make event points for everyone.
All in all I do like the event and it is a step into the right direction, but there is a lot of room for improvement. For example a few ideas: Have the battle not end right away when the Allies have capped the points but include the need to hold the points against couter attacks for X minutes. Or have the Axis forces put down charges to blow up the bridges and have the Allies prevent them from blowing up the bridges (needs a failsafe so the Axix forces can not just blow them up at the start). Use the river crossing map as it looks more like the bridges in the Operation Marketgarden. Or there are 3 bridges on the map for the event → could be random which of the 3 bridges are the objectives).