Nice little feature for PvE and SP missions. Most triggers either don’t work yet, or i’m missing something.
- Item Spawning
To spawn items, you need to use game_trigger_processor_create_entity
This entity has the following properites:

entity{
_template:t="game_trigger_processor_create_entity"
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [299.954, 4.21113, -93.4972]]
game_trigger_processor__onTriggerHash:i=1 //random no need to edit
game_trigger_processor_create_entity__template:t="at_44_gun_item+item_in_world" //spawned entity
"game_trigger_processor_create_entity__entityEid:eid":i=0
game_trigger_processor_create_entity__initTransform:b=yes
game_trigger_processor__onTrigger:t="atspawn" //name of the parent trigger that will spawn this entity
game_trigger_processor_create_entity__destroyEntityOnDisappear:b=yes //needs research, of course name is self explanatory
}
Now we have the trigger that will spawn our AT-44 when triggered by another trigger. So we now we need that another trigger.
You can use:
- Timer - Spawn weapon after X seconds of match creation
- Box or Sphere - Spawn weapon when the player enters a box or sphere.
Timer example:

Place the timer on the scene, first line as seen on screenshot will accept the trigger name of the entity creator, which was atspawn
![]()
The timer will trigger the entity creator trigger after 30 seconds. (not after first spawned soldier!)

The weapon is spawned at the creator after 30 seconds:

- Sphere or Box example:
You can also spawn something if the player enters a box or sphere.
After placing down either game_trigger_box or game_trigger_sphere (box is missing the actual box outliner), the entity has to be like this:

entity{
_template:t="game_trigger_sphere"
transform:m=[[0.498703, 0, 0] [0, 0.860525, 0] [0, 0, 0.498703] [296.892, 3.28692, -93.5775]]
sphere_zone__radius:r=5
game_trigger_sphere__onEnterEventTrigger:t="atspawn" //which trigger to activate when entering sphere
game_trigger_sphere__onLeaveEventTrigger:t="" //activate when leaving sphere
"game_trigger__includeGrids:list<t>"{
item:t="humans" //triggerable entities
}
"game_trigger__requireComponents:list<t>"{
item:t="hero" //needed too. needs research.
}
}
Once i enter this sphere:
The desired entity spawns:
Here is the scene.blk:
scene.txt (6.0 KB)
ONLY WORKS ON DEV CLIENT FOR NOW.
Other triggers that needs research:
game_trigger_processor_transform_transition - Based on BLK, it can move and rotate objects between two coordinates.
game_interactable_object_base - Doesn’t seem to work. It’s also missing a lot of properties from where this was ported from
game_trigger_appear - activates event
game_trigger_disappear - Haven’t checked yet.
game_trigger_processor_self_destroy - Haven’t checked yet.
game_trigger_processor_attach_game_effect - Sounds exciting. Couldn’t get it to work
game_trigger_processor_sound_oneshot - sounds interesting. Couldn’t get it to work, what soundName is it looking for?
game_trigger_processor_visual_log - Not sure what this would do as it does nothing. If it’s visual debug, it would be useful.
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