In my opinion, Enlisted has too many random mechanics and that ruins the experience.
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Loot boxes and their content.
It is a difficult issue for me because I really despise F2P mechanics and you can only choose the lesser evil here. First of all, you don’t know whether you’ll get a crate. So all your effort in the match may be wasted because of the RNG. Because of that, you won’t progress, that is get guns, grenades, soldiers, etc. In before, yes I know that you still get XP for unlock tress but most of those upgrades are worthless, linked to the loot crates. Even if you carried the entire match and got the crate you still don’t know what’s inside. Sometimes it’s just a mosin and some parts or the first level trooper. Same case here, all your effort was wasted.
Solution?
The best one, get rid of F2P model and make it P2P game. Realistic one, get rid of loot boxes and make a store where you could buy stuff and soldiers for coins you would earn after each match. I don’t like that but it seems fair when compared to loot boxes because at least you will know what you will be getting. -
Soldiers’ skills.
Currently, if you level up a soldiers you’re given a choice between three skills and it is of course random. Sometimes it is, let’s say, +100% ammunition, +100% stamina and +50% speed of stance’ change, next time it’s +100% of health regeneration, +50% of crouch speed and +30% of reload speed. These have most likely incorrect values but that isn’t important. The thing is, you don’t have much control over your soldier’s progression.
Solution?
Make a skill tree, just like one for squad or class. You’d have branches for stamina, health, ammunition, etc. Of course, points for the upgrades shouuld be separate from the rest of the trees. -
Recoil
This one has surprised me the most. It makes using the automatic guns a real pain. Why is that? If you fire a bullet, your gun instantly goes to the certain position. You can’t even control it, you have to reposition your gun.
Solution?
There should be some small amount of time for the gun to move to the next position after each shot in automatic fire or quick, semi-automatic fire. Optionally, some pattern for weapons could be instroduced. For the semi-automatic, if you fire slow enough, gun should stay in its position. Logical reason, soldiers has time to prepare for the shot and is able to control the gun.
This is my suggestion. What do you think?