Game is too random and how it should be fixed

In my opinion, Enlisted has too many random mechanics and that ruins the experience.

  1. Loot boxes and their content.
    It is a difficult issue for me because I really despise F2P mechanics and you can only choose the lesser evil here. First of all, you don’t know whether you’ll get a crate. So all your effort in the match may be wasted because of the RNG. Because of that, you won’t progress, that is get guns, grenades, soldiers, etc. In before, yes I know that you still get XP for unlock tress but most of those upgrades are worthless, linked to the loot crates. Even if you carried the entire match and got the crate you still don’t know what’s inside. Sometimes it’s just a mosin and some parts or the first level trooper. Same case here, all your effort was wasted.
    Solution?
    The best one, get rid of F2P model and make it P2P game. Realistic one, get rid of loot boxes and make a store where you could buy stuff and soldiers for coins you would earn after each match. I don’t like that but it seems fair when compared to loot boxes because at least you will know what you will be getting.

  2. Soldiers’ skills.
    Currently, if you level up a soldiers you’re given a choice between three skills and it is of course random. Sometimes it is, let’s say, +100% ammunition, +100% stamina and +50% speed of stance’ change, next time it’s +100% of health regeneration, +50% of crouch speed and +30% of reload speed. These have most likely incorrect values but that isn’t important. The thing is, you don’t have much control over your soldier’s progression.
    Solution?
    Make a skill tree, just like one for squad or class. You’d have branches for stamina, health, ammunition, etc. Of course, points for the upgrades shouuld be separate from the rest of the trees.

  3. Recoil
    This one has surprised me the most. It makes using the automatic guns a real pain. Why is that? If you fire a bullet, your gun instantly goes to the certain position. You can’t even control it, you have to reposition your gun.
    Solution?
    There should be some small amount of time for the gun to move to the next position after each shot in automatic fire or quick, semi-automatic fire. Optionally, some pattern for weapons could be instroduced. For the semi-automatic, if you fire slow enough, gun should stay in its position. Logical reason, soldiers has time to prepare for the shot and is able to control the gun.

This is my suggestion. What do you think?

4 Likes

I agree with your suggestion except the B2P part. You can still make the in-game coin store fair.

I’m with you on both points laid in (1) although I don’t believe they’ll ever back from it being a F2P game, for the lootbox system (Logistics) I would rather the developers starting to experiment on how players would get soldiers & weapons other than a lootbox system.

You can reroll the perks once the soldier reach makes lvl & lvl up, for that even you need an upgrade perk first but you are sure to get it before rerolling be of any value, note that there are numbers on each perk with an icon & the same appear when looking at each soldier these determine how you could build them (so if you expend one of those icons as 8/8 or whatever you cannot get a perk of such category. Still I’m increasing the perks to be able to select from from 3 to 5 will sure help.

On recoil with full automatic weapons I’m suffering from hits not registering than anything else, i.e. a downed enemy is a literal 2 meters from me & would need to spray him to get the kill with a PPD-34/38. this happens at all ranges from point blank to far range, same with the MG (DP-27) however due to the weapon having high damage it isn’t that much of problem however the point even with this one is that you are expending more ammo.

Certainly not if you are Gaijin.