Functional objective props

At the present moment, we have objectives that are bunkers, artillery pieces, trenches or literally just random buildings.

These random AA guns, these random crates and other objects are merely props. They don’t have any other meaning or function other than to set the supposed atmosphere of an area people are fighting in.

The closest thing we have are functioning machineguns in specific bunkers that you can neither repair nor replace.

Consequently, that means that, outside the context of being an objective marker, they offer nothing other than being some obstacle down the road.

My proposal is simple. To populate the objectives with emplacements. Unique emplacements.

“Artillery Position” objectives are often artillery positions aimed high at the sky- They’re supposed to be some sort of large-caliber anti-air batteries intended to shoot down bombers, with the prevalance of planes, they could be put to use as something that can be utilized by the defending team to protect against bombers. Just set a minimum elevation and make it “indestructible” like train emplacements. If it takes too much damage, it needs an engineer to repair it.

On the flip side, if it gets captured, then the attacking team will have access to a powerful stationary AA gun.

For trenches, there could be a place to get shovels.
For storage objectives, there could be a place where one can get more ammunition.
For bunkers, it can be a special box where one can get more engineering supplies.
For field hospital objectives, it could be medical equipment.
Destruction mode objective radio sets could shorten the time for radiomen between strikes.

It doesn’t have to be one. It can be combination of all the above.

The point is, by making these objectives functional, there would be merits to holding, as well as taking objectives. It would also give incentivize players to play close to the objective to benefit from their effects.

To limit the potency of these benefits for the defender, make these limited but replenishable supplies available every x number of minutes, with ammunition tying up gun emplacements.

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this is very needed, would bring more depth, i think everyone would agree with this :+1:

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Yeah I can get on board with most of this.

Though a couple additions to be made:

  • Bunkers would have a supply of some kind that can be picked up and used by engineers to “seal” broken holes in the roofs of the bunkers. Thus requiring more explosives to be used to break in by attackers.

  • Repairing something like a powerful AA battery should take a LOT of materials and time (sped up by a multitude of engineers).

  • Radio Operator artillery spam is already bad enough. I don’t think letting them call in strikes faster is a good option.

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