Too often it seems people are putting up rally points in areas that cannot be left by the AI, surrounded in barbwire, being watched by an enemy to farm kills, etc.
My suggestion is to be able to select a rally point from the map and use a team vote system that would break it if enough votes were achieved.
When doing so, it will pull up a list of reasons it should be destroyed and one must be selected. The reasons include: spawn trap, hazards nearby, enemy watching.
My …biggest issue is that the game is presented as an infantry clash, But there is no
Front line or rear area distinction or defense. Which brings to mind --Paratrooper contests
where the enemy surrounds you. Yet there are no paras in the game. Not sure if the roaming
shredding players are Bots or – real players. But opposing players should have to “infiltrate’.”
a built up defense line or ,— breach the same in force before being able to roam around and disrupt the rear.