Flimsy and easily destructable fortifications

For the developers:

Can you please take the community suggestions, regarding making engineer fortifications STRONGER?

What’s the point of spending 3-5 minutes constructing sandbags, barb wire, and hedgehogs, when they can ALL be destroyed by a single artillery strike/carpet bombing, and aircraft strafing?

Even friendly artillery and airstrikes, will completely destroy everything the engineers build.

Same thing regarding TEAMMATES who are too stupid to go around friendly fortifications, and will deconstruct these items that are there to stop/slow down the enemies advance…

I saw another person’s suggestion, regarding ONLY allowing engineers to deconstruct fortifications (rather than any solder)

5 Likes

Uh yep that would be me. lol.

I obviously agree 100%. It’s getting absolutely ridiculous with how flimsy the fortifications are right now. The teammates breaking things down just so they can run straight at the enemy and get gunned down, and leave the area open for those enemies has just gotten absurd at this point. Defenses are nearly impossible in many cases, regardless of how many PC players try to say its “easy to win”.

  • Sandbags are destroyed by pretty much everything except bullets.
  • Barbwire rarely gets a chance to do what it was intended to do because its so fragile and is immediately broken down by hand. (On top of teammates breaking down every one of them that they see, regardless of it being friendly or enemy, just because they don’t want to be inconvenienced.)
  • Czech Hedgehogs are usually only ever used indoors due to multiple reasons: tankers (or any infantry for that matter) are simply allowed to break them down, artillery and aircraft bombs that are constantly dropped destroy them even when hitting sometimes 20-30m away, often aren’t even useful because tanks sit in the back rather than move forward, which brings me to my next point->
  • Tanks sit back for 2 reasons, the first being that its often easier to get kills and therefore score from sitting back. The second being that there is basically no need for them to push forward. If fortifications couldn’t simply be broken down by all infantry and explosives, tanks moving through them would be a lot more valuable! (I think incentivizing breaking fortifications like barbwire, sandbags, and AP mines should give like 3x score to tankers.) The only other issue on this front that would need to be dealt with is the oversaturation of Explosive packs that simply one shot tanks.
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Yes. You made a good point and my most recent gameplay is an example of the argument you presented (regarding easily destructed fortifications),

3 reasons
det pac spam

there is no point regardless doing this shit actually harms your team

summer 2022 called it wants its meta back

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Well yeah, if you build them in high-traffic areas where teammmates like to run…
But not if you build them on the opposite side of the objective, and block off access points for the enemy to come through…

Anybody who wants to run beyond the objective, should be smart enough to run around the barricades and constructed obstacles.

It really isn’t hard to:
A) Go Around if you want to advance.
B) Stay on the “friendly side” of the barbwire, and shoot enemies trying to come through/dismantle
C) Find another spot to defend.

Reasons to dismantle barbwire:
A) it’s blocking your team’s A.I from safely running to the objective
B) A.I cannot safely leave a rally point area
C) Barb wire is constructed on friendly-side, of the objective, where the enemy is not likely to come through.

2 Likes

I disagree. A talented engineer can act as a multiplier. Whereas most assaulters, flametroopers, riflemen, etc
no matter how talented, act as additives.

Think of it in terms of effectiveness, represented simply with numbers:
Each of your other infantry groups, with the exception of mortars, snipers, and RO squads, which are supports, which I would also say have the POTENTIAL to act as multipliers (though they aren’t the topic here), are represented as 1’s, maybe 2’s if they are well equipped and used well.

While having a 10 player team (rounded just to keep the numbers simple), if all of them ran the fighter groups to the point, that would equal an effective score of somewhere between 10- 20, though likely your range is more often going to be 10-15.

If you instead add some supports in there, that act as multipliers, and their talent measured between 1.0-2.0, then you can buff up your teams effectiveness from 9-18 to say a 9.0-36.

If I’ve lost you by this point (which I can understand I may have), let me explain in simpler terms:
Fighter type troops have there place. I’m not saying they don’t. However, a good engineer has the difference to make that group of fighters SIGNIFICANTLY better, at the cost of one set of troops at the front lines.
Setting up some support for your fighter players ahead of time essentially just makes each of them perform better while in that area (IF they are willing to work with it). So instead of fighting hard and only draining 100-300 tickets, a well-supported team can more likely drain 300-600 tickets with that same level of effort.

However, given how many things break through fortifications currently, that reduces engineers worth. Not so much that it makes them worthless, but instead, they aren’t worth as much as they should be, especially when they are tactically talented.

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don’t insult my intelligence, thank you. you just waffled 5 paragraphs saying the same thing over and over again and not much else, all while being wrong. those engineers could just push up and kill other players, which is far more effective.

Just because you say so… does NOT mean it’s true or accurate.

From what you just said, you make it sound like engineers do not contribute anything to the team, AND you say that engineers don’t fight up front.

You are dead wrong. One good engineer can be the determining factor between a victory or a loss.
Having MULTIPLE engineers who are good at both building fortifications, AND engaging the enemy… is a force to be reckoned with.

Sandbags, hedgehogs, ammo boxes, rally points, MG gun turrets, AA… a good engineer can build ALL of these things to support the entire team, WHILE fighting the enemy at the same time.







When you say things like this:

You really are making me wonder about *this

Because YOU Sir, are the one who is wrong.

Because its the intention of artillery apart from al-buttfucking inf.
For real?

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post stats

scorecard stats or campaign stats?

Because I already shared scorecards showing high engineer points, high kills, objective captures/defending points, and low squad deaths.

overall career stats

double points if you manage to do it without using your phone

Not going to waste my time trying to share it from my console to xbox.
Nor do I care to jump through your hoops.
But I will at least provide my career stats (overall and each campaign)





I showed you mine…

Let’s see yours :man_bowing: :tipping_hand_man:

61% wr

ahahahahahhahahahah opinion invalidated
image

Ah yes, a dick-measuring contest. “my win-percentage is better than yours, therefore I am a superior player and a god amongst those who walk below my percentage

What platform do you play from?

You:
3,668 games
234,562 kills
122,642 deaths
1.91 K/D ratio

Me:
2,846 games
201,840 kills
63,385 deaths
3.18 K/D ratio

It appears I am the more lethal of a player, while YOU have had better luck with the broken matchmaking system.

Stats don’t lie.

I also play on a console with a controller. So if you play on a PC, I’m wondering why you don’t have a better K/D ratio?

because i win games

you get kills probably by sitting behind the point with a sniper like most console kiddies, i make impact frags and clear points, simple as

yep

lol, for as much as you like to leave unconstructive feedback on the posts I share with videos, how many of them do you see me running around with a sniper rifle, in hand?

Like I said in an earlier comment:

I rarely use the sniper rifle, while preferring the engineer as my class of choice.

Another toxic PC player who thinks he is better than other people, “based off the hardware” being used to play this game.

I’m done talking to you. Good day.