Flank lines

I’m grow very weary of lack of communication in teams and I believe being able to draw a path on the map to guide other players on safer paths to the objective would be a great addition.
Any ideas or comments on how to make this idea better or if it’s good at all??

10 Likes

Maybe an officer class, and the most experienced preson (Most hours) ( Most Rally points build :smirk: )
Could draw and give orders for everyone to see, and for following them you get XP. Similar like in HnG

I would 100% just draw a penis

19 Likes

Perhaps implement it first for players playing in squads, since sometimes voice comm is difficult, to draw on map would be very, very useful.

Or for everyone but with options to turn it off, because:

I see that happening from a km away :laughing:

10 Likes

No, No, It is a valid attack plan that just happen to look like a penis.

10 Likes

Randy-Marsh-Weather-Map

“Ok so we have the main offensive here right, ok then a group here at the bottom will start a diversion going forward but curving back towards spawn, right, meanwhile the main offensive line will build 2 lines of sandbags and then, uh the front, the front will create a spearhead like this to allow a small team in the middle to move forward…”

11 Likes

They could do it like in squad, where you place arrows on the maps. difficult to do dicks like that.

2 Likes

What is it about guys and the obsession with drawing dicks on everything I will never understand this. Are they secretly all gay ?

Officer class would be nice, but it would be unfair to always give it to the person with the most hours because some people would very rarely get it.

1 Like

Sounds like a challenge

That’s kind of the thing tbh, the officer class going to the most “experienced” player would be a good choice as they’d most likely know what they’re doing, could just go to whoever is doing best infantry at the moment too.

Well that way people who buy those really good premium squads with the drum mag MG-34 would have a higher chance to get it, or just jump in a bomber and do a few good bombing runs, it should be based off of something else, a minimum rank should be required, then everyone should get a fair chance. And you should be able to decline.

Hence why I said it could be based off of whoever is the best infantry at the moment. That mixed with who has more experience would make it pretty interesting.

Then premium squads shouldn’t count because some of them are better than normal squads. And then it gets complicated to determine who has “more experience”. I’m sure lots of people who played this game for less time than me are much better.

The more experience part could be based off of player stats, like K/D, games played, how long they’ve played, along with seeing if that good K/D was from mostly vehicles or infantry. And yeah, premium squads could cause there to be a little bit of a weird balance, but for the most part it isn’t too big a game changer.

Maybe, but when I played mortar (infantry) for example I would usually do very good with huge point scores while not really doing any work at all. It certainly helped to win the game but that doesn’t mean it would make me a better or worse commander than someone else.