It deals very little damage, it has like a range of 15m (?), the hitbox of the cone seems to be smaller than it looks, and it doesn’t appear to be able to hit multiple enemies. The only use I’ve found for this is to create fireballs in doorways. Otherwise I would rather hold out a pistol than the flamethrower to defend myself.
Not asking for it to be as good as a SMG, but it is really underwhelming, especially since the range is unrealistically small.
18 meters for Flamethrower 1 troops. I think its 32 meters for Flamethrower 2. But theyre useful when on an onjective for spraying at the base of all entrances so no one can enter. This lets you capture/hold a point with no contest. They’re situational but very useful in those situations.
Are you OK? Flamethrowers can clear out entire enemy charges if used correctly. Now that they had their range buffed they do even better. The weapon is situational AF
Funny past week we had a discussion that someone quit the game because they where too op.
I did not like the m1 much, short range etc but the m2 is situational really really strong and a lot of fun to use. Have build a assault squad around that one and it is in my standard set up.
Ah, I see. I play almost entirely on Moscow. I assume the ones there have around the same range as the tier 1 flames of Normandy. They took a lot of grinding to get but they are still very disappointing. 32 meters sounds quite good though, and it would be nice if the Moscow flamethrowers got a few meters more range.
Moscow do have same range as T1 Normandy - but you’ll sometimes see a skilled player using them really well denying access - point B in the manor is a classic where they can be sprayed just outside the doors to block it off.
they are not a “general purpose” weapon, and shouldn’t be buffed in order to be one - they have specific uses - and if you recognize those then they are useful. and if you don’t then that’s a L2P issue
Just because a ‘skilled player’ can use it well occasionally doesn’t mean that a buff is not necessary. Perhaps I’m just used to the OP throwers of RS2, but it’s unrealistic and quite pathetic that the flamethrowers are basically glorified molotovs.
You dont balance a game cathering to the average player. You balance a game to the higest skilled players so they dont break the game and it stays fun for the average player.
You want a weapon like a flamethrower to be just below average so that people that like it run around with it doing awesome stuff they learned with it. If you over tune it everyone will use it and we will be playing in hell, literally.
To me the weapon now feels like I imagine how it should feel.
By top do you mean first cuz I do that almost every game but you don’t see me complaining about the game or weapons that don’t need to be changed no offense btw but