Flamethrower Viability

Anyone have suggestions for making flamethrowers usable outside of a hype niche setup?

I thinks some form of suppression when on fire and also while in the presence of the flame jet would help.

Feels bad to get lmg shredded while burning a guy almost 100% of the time.

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The 2nd Flamethrower is pretty nice, I use it sometimes to clean Cap from Cappers.
Also I like to say into chat “I like my Yankees as I like my Bacon. Burned.”

Hmmmm. Axis jokes about burning. I assume those get flagged because its current year?

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Giving the game a feeling of Kameradschaft is no crime, unless you are above morality while being a degenerate who never served.

Well they could start by giving them quicker damage/kill - it is pretty stupid that it takes a second or 2 to register a hit on someone standing in the open :frowning:

Also the hit-box for the flame stream is often borked - it will be stopped by something inconsequential such as a piece of wreckage, or a partially broken window.

Lvl 2 Flamethrowers go thru Bunker walls :smiley:

The tier 2 flamethrowers (M2, Rok-3, Flamen 41) are actually pretty solid and feel how flamethrowers should feel imo. The problem is more that the early flamethrowers suck lol. I think just buffing the damage but keeping the range the same on the early flamethrowers would make them pretty viable while also keeping the later unlocks as good upgrades

How, would flame, go through bunkers, made out of concrete, i have seen it, but thought it was just another bug, lol

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HEAT flamethrowers

well, just like @anon40195310 said the Flamethrower Squad 2nd class type it’s better due to increased range and perks.

it’s hard to suggest something with the first one, but nonetheless it can be used.

my suggestions as i have the flame trooper squad active in my line up, try to get the other specialization as well.

what makes the flame trooper squad special in my opinion, it’s the available options in the tech tree.
one of the best attacker squad in my opinion that can be used for defense as well.

and even better, you can have two flame trooper squads with the use of the 2nd flame trooper ( although you will have to grind them ) but with different loadouts in terms of specialization.

after that technical aspect, speaking for gameplay,

flamethrowers are a bit under-powered in terms of damage.

so you have to use your brain to use it " correctly ".
which from here, i correct my self. because there isn’t a correct way as long you deal damage, or even just deny areas of entrances ( such as bunkers or houses ) and from there, it’s all gain.

little tricks such as use the " bounce " feature can help you to reach enemies behind corners or usually outside your line of sight.

if you have someone above you, start ignite the roof, 80% of the roofs in enlisted can be ignited and kill whoever is above ( this works mostly for normandy though… ) it’s the easy way to deal with threads inside buildings. but mind for the backfire as it can easily bounce and hit you.

due to the range issue of the first flameweapon, don’t use it hoping to cover your self behind flames. this only works in close quarter against players.
otherwise use your primary weapon ( which would be best if it’s a bolt action. due to not being able to carry ammo pouches ) you can have the engy in your squad ( which it’s always useful and evergreen in most occasions ) but it’s not mandatory if you wish to carry other classes. plus, the bolt action rifle has enough ammonutions to usually deal with whatever you encounter from the distance and to finish the closer enemies with the flamethrower.

if you have alot of issues with distances and " hide " your self, your best friends are going to be smokes. equip them to your flametrooper and use them whenever you think is needed to close-in around objective.

and as stated above, close quarter is where flametrooper shines ( no shit ) as such, if you hear gunshot or see enemy, always try to prefire them. chances are, they get ignited first and might not be able to return fire if you expose your self less as you can.

and lastly, ( although doesn’t always works, and requires alot of ammunitions, ) you can kill tanks with it.
try for the engine. but it’s unconsistent. so i don’t really know if consider this option when TNTs are much faster and relayable. ( works great against open top vehicles though )

and that is all. if you have further questions, just ask.

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Just make it impossible for burining people to shoot. Suggested and liked like 20213398 times already.

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While I agree, I’d like to not instantly catch fire because my left foot passed through a 10cm fire on the floor for 0.1 seconds.

Instant catch fire when hit by flamethrower jet, slower catch fire from fires “on the ground”. But not so slow as to nullify the flamethrower terrain denial aspect.

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