Fixing planes: Standardize fuel quantity

I noticed some planes have a problematic flight model in Enlisted. The P-51D for example flies like a bomber, the peshkas can barely turn. I think one small fix that might help is to standardize fuel quantity. I noticed when I get hit (that’s when fuel quantity appears) that some planes like the yak-1 have little fuel compared to long-range fighters like the P-51D.

The problem might be that they always put full fuel in planes. In some long-range fighters, that means they behave much differently than what the stats say. The solution would be to standardize fuel across planes, based on minutes like in WT. fighters get 30min fuel, heavy fighters and attackers 45min (that’s because they come from WT where they behave more realistically with a little more fuel), bombers get 1h. I noticed that the p-51D is also problematic, while the 109s fly very smoothly (which have a much smaller fuel tank).

Only way to be sure this will help is through testing though.

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Everytime you return to the supply point your planes fuel gets filled up, you’ll never run out of fuel because IF you survive the whole match you won’t have to return to base like IRL.

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I don’t understand your point. I’m talking about fuel possibly making some planes way too heavy, so I’m suggesting a limit. I didn’t test it recently, but in the past you didn’t refuel at supply point, only rearm (maybe they changed that). In the Yak-1 for example it was possible to run out of fuel. Also how can you know that if you don’t see your fuel quantity?

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Whenever your fuel tank gets hit it shows how much fuel you have left in time, the time resets when you re arm.

Your plane wasn’t running out of fuel it was just dying from overheat or other causes. A plane isn’t going to run out of fuel in 10 minutes .

Still, that isn’t the point: this suggestion is about not filling 100% of the fuel tank, whether you refuel or not, because it creates discrepancies between planes and actual performance vs stats shown ingame.

The game already limits you on how much you turn, reducing weight won’t do anything.

It might help climb rate but not by much.

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My friend you are completely wrong. Weight does affect turn speed and radius. It is directly related to climb rate as well. Google it up.

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Afaik flight model in Enlisted is much more simplified compared to WT and there is no difference between a full fueled plane and an empty one or a plane with bombs on or dropped here. Anyway i had once my fuel tank shot and it showed timer to be over an hour so i was “AY LMAO”

it is not precisely the same, but it pretty much behaves like wt simulator mode if you use direct control mode. with ‘instructor’ model (the usual) it limits your turns so you don’t get too much angle of attack and stall. a heavier plane will have more angle of attack at a set speed, for example, so will be able to pull less.
the biggest difference is that controls feel more floaty in enlisted than in wt. also there is no feedback when you are on the stall buffer zone. and some planes are unbalanced in direct control, like the i-16 (which suffers from a similar problem in WT).

I never said it doesn’t, but I said that ENLISTED does limit realistic turns.

In that case, it’s what I explained in my last post: the ‘instructor’ (the translator between your input and plane movement) behaves pretty much the same as in WT, in relation to direct control, from what I’ve checked. it limits AoA so you don’t get near an accelerated stall. With less wingloading you will be able to turn more at a set speed, even with the instructor.

Enlisted planes as tank are heavy nerfed in their performance for fit the small map

maybe so, but some planes are affected more than others as it stands. i found so far that long-range fighters are more affected than shorter-range ones, hence my suggestion. i think the game also takes the input of parts and weight like in wt.