I’m only playing Normandy Allied. The grey zone or “leaving the battle area” is absolutely bad in general, and disastrous on some maps. The logic routine that moves “gray zones” needs updating.
I just finished Ver-Sur-Mer Invasion (from the beach) with Round fortress on the right hilltop looking from the beach. If an allied flanking player gets to that right side gulley and tries to flank up on the right hill side, a grey zone prevents that, but worse there is an axis sandbag emplacement on the hillside near the gulley, and is in the grey zone firing down on the allied flanking squad. A savvy axis aggressive player easily sweeps down on the flanking squad who are usually all prone due to fire from above, making them easy targets for the charging downhill axis player. Then he retreats back into the grey zone waiting for the next flankers.
Grey Zones treat foot infantry the same as vehicles as to how long they have to retreat out of the grey zone. I can’t tell you how many times in a tank I am killed because I can’t easily turn around or back up out of a grey zone. Tanks should be allowed at least 2-3 minutes to move out of the grey zone.
If spawn points are set up near a grey zone that should move out the grey zone distance no matter how it affects the flow direction of the game.
If you are fighting enemy 1 or x number within grenade distance of each other and the grey zone moves, you shouldn’t be killed by the game. It sucks to be literally surrounded by the enemy and maybe in a cover position and forced to expose yourself to satisfy the grey zone, bad game mechanics.
Also, arrows should appear pointing to the safe directions with distance indicated.
Maybe “get out of jail free cards” using the Monopoly term. A player gets 3 to 5 Safe passage out of grey zone cards. This would give the player extension in seconds ie 60 to 120 seconds. In the gulley example above I risked running up the hill into the grey zone to throw a grenade knowing I might not make it back safe, those cards would allow players to complete a flanking move then retreat.
It seriously sucks, if your in a tank-to-tank shootout, within maybe 2 grenade distance, and the grey zone shifts put you in danger, and the game kills you because you could not turn around and retreat…
I’m sure many have a lot better examples of the unfairness with the current grey zone system.