Fix Semi Automatics

Semi Auto’s do too little damage. The fact that a round of 30-06 coming out of a 24” barrel can take up to 4 shots to kill a man when the same round out of the same barrel length but a Bolt Action can down and kill in a single shot

Side note: guess who’s back

10 Likes

semis do perfectly enough damage, you just suck at aiming. only time you would need 4 bullets to kill someone is when you would shoot someone in a foot with stock garand.

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Yeah…foot. Definitely not the chest twice and then the back (from being hunched over while down) twice

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I play quite a lot with G41 (BR3 semi auto) and imo it’s damage is perfectly fine.
If you want to seek issues with semis, the problem isn’t their damage being too weak. It’s select fire rifles being too strong and making semis obsolete.

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Also you may simply have some connection issues or server hamsters are dying so your shots don’t register properly.
It’s always a possibility.

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Honestly I don’t have server issues often at all. While my aim does suck, hits register all the same when they happen. Between needing to crouch to make recoil about what it should be in the first place and the artificially nerfed damage, Semi Auto’s are arguably the worst rifles in the game. And the M1 Carbine was done dirty

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They down most enemies in one shot and can fire much faster than bolt action rifles.
Imo they are perfectly fine until you get to BR5 where they get outclassed by select fire rifles.

1 Like

garand does 12.7 damage as stock and 15.3 damage with max upgrades on 10m
if you are shooting stock soldier they have 10hp to knock and 10hp when knocked down.
if you are shooting soldier with vitality they have 13.5 and 10 hp when knocked down.
with flametroopers you get extra 12.7% vitality so that is extra ~1.3 hp to get knocked down.

so if you have max upgraded garand you will down flametrooper II with vitality within 20-30m, any soldier with vitality within 60m and any stock soldier within 220m with only 1 bullet to body. you need 1 more bullet to finish any downed soldier also within 220m.

so final diagnose= skill issue.

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This is the result of normalization. Previously, every weapon killed quickly and realistically. This was changed because players didn’t like it and therefore the more rapid fire the weapon, the lower the damage. That’s why assault rifles are no better than submachine guns. But it makes the basic weapon the best.

Balance

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Yes except now they can up the damage of the Semi Auto since things are in BR’s now and it’s “fair” and “balanced” like you people wanted it to be

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Who’s back? :thinking:

(Eheh, hello)

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Agreed
For me SA should do 17.5 damage fully upgraded, should kill in one shot most of the time. Besides, dispersion is currently too high, especially for the G41 and garand (At least this is what I’ve noticed)

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I didn’t want it. I am a supporter of greater realism and I would prefer that submachine guns were as effective at a distance of 20 m as bolt action rifles at a distance of 500 m. Just like it was before standardization, where the rifle could kill at 400 meters with one hit, and the SMG could kill at 15 meters with one hit.

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You know, that is a fair point.

Though, I think it should be all the weapons rebalance suggestion, rather than just the semi-automatics.

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Missed you.
Just like I miss the Parrot.

And even the forbidden one, for the memes of course.

Well I mean bolt actions killing in one shot has specifically been added to the game to make boltactions not useless compared to semi autos.
(Back in the day vitality made you survive bolt action shots)

But nowadays? I can honestly see semi autos getting now also a one hit kill, since we have BRs now.

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How’s it been without me? Lol

Maybe it’s me and maybe it’s some mechanic I don’t fully understand, but when I shoot someone twice they should die without vitality. And if they have the down perk, it should take an additional shot to kill them. Not five rounds with vitality, then a additional three rounds to kill them. That’s going off of the fully upgraded M1 carbine. It’s usually either I use 7-8 rounds to kill someone or 3-4. Since everybody I’ve been encountering has been rocking vitality and the down perks.

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My suggestion for realism is to take the Kar98k and assign it a damage number. Then, compare the ballistics of every single gun in the game to the Kar98k and assign it damage based on how their ballistics compare. It is the best answer for everything

Idk to me it feels bit lack luster, Mid-lonk range I prefer BA just due to that high dmg output.
In CQC ? Sure Its better than BA but as in great wisdom DF has decided that we can carry 2 main weapons so I can carry smg & BA which imo is better setup than SA or even SA + smg.

Agree, but tbh SA doesnt feel as much of upgrade from BA if compared to SA → SF.
Sure il grant that SF in rifles category is OP as fk.

1 Like