There is no memory leak in ba sing se!
- Yes
- No
- Immediately after the screenshot, shaders begin reloading mid-game
- Game starts stuttering and rubber banding
- Audio glitches — repeating/looping sounds, stuttering
- Constant micro-freezes that get progressively worse
- Memory usage climbs rapidly and does not stop (observed ~12 GB rising to ~17
GB within minutes, with handle count rising from ~12,000 to ~16,000) - System eventually runs critically low on RAM
This appears to be a resource leak in the rendering pipeline — possibly the Dagor engine’s DirectX/Vulkan swap chain not recovering correctly after an external process captures the framebuffer. The handle count climbing after each screenshot suggests resources (textures, buffers, or shader objects) are being re-allocated but never freed. The only fix is restarting the game.