Finding new ways to break

one of the old best ways top take out heavy tanks was to land a satchel charge on the back of a tank, over the air intake makes sense. Now they land and i f the tank moves they slide many time passing through the turret. cool instant kill, not always. I will point out that often when satchel charges fall under the ground and under the tank they now often get a kill good work.

Also soldiers seem to be sliding over the top of the tank, great enlisted surfing.

Second when did flame throwers become death rays, in games past you get hit for a fraction of a second you got set on fire. Fine you had time to put the fire out. not now it’s get hit with fire random chance you just fall dead, what is the soldier having a stroke. “oh my god i am on fire hkkkk”

Det charges taking longer to explode then they should, normally a five count and throw. Six is too long now i five count throw and three to four seconds later it explodes. so where is the extra second coming from, sometimes it works perfect sometimes it just takes longer.

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Lag?