Fighting with "bad engineers"

Every now and then somebody on the forum complains about badly made fortifications.
Typically their only suggestion to fight those situations is either to remove fortifications or nerf them to oblivion. No surprise here.

I was thinking about a less radical solution - allow us to report bad engineers.
Looking at an allied structure will display the name of it’s creator. If someones structures are placed poorly, we can report him.
If he gets X reports in a game, he will get a popup “some of your teammates were unhappy with your usage of fortifications” plus some general tips or a cc video explaining how to do it well.
If he continues to get reported, he will be given a timeout or some other penalty.

There may be also a similar system but with commendations instead of reports.
Comanded player would get extra engineering points and a notification on the stats screen, while person who gives it gets some assist points.
To prevent abuses, there would be a time limit how many commandations you can give in an hour.

This is not an ideal solution.
I’d like to add more detailed feedback like reporting individual structures etc. but it gets too complicated.

Anyway I hope such system could improve gameplay in general and reward cooperative players.

7 Likes

The idea is good. Problems usually arise with barbed wire?

Barbwire can be reported + it does ff so there are 2 layers of protecrion.

Unless you mean barbwire placed by devs. I would love to report some of those :upside_down_face:

3 Likes

I completely disagree. Obviously it is extremely easy to abuse. Some people may just think it’s funny to report players.

Another issue is everyone has a difference of perspective. Maybe someone just doesn’t like where I put my sandbags or a barbed wire. What if I placed barbed wire around certain paths to protect the objective and Super N00bDestroyer420xD gets caught on it and reports me.

“bad” Engineers are rare regardless. I think if you happen to get in a match with one, well you just have to deal with it just for one match. I doubt every single match just so happens to be filled with “bad” Engineers. Once in a blue moon

7 Likes

Several players have to report to have an effect. One troll won’t be an issue.

Also we can pace a limit on number of reports if needed.

Several players have to report to have an effect. One troll mlgproplayer9000 won’t be an issue.

Personally I don’t remember meeding any ultimately bad defences.

But there are some ppl on the forum that have such issue and I want to adress it before their crying will cause an unnecesarry nerf.
Call it a preemptive strike.

2 Likes

Yeah like Gilt says I’d be worried about someone’s group abusing to report people for whatever reason they do. I honest;y don’t mind bad engineer stuff too much generally I’m happy to see someone trying at least. What bugs me is the clearly malicious stuff like barb wiring spawn traps and troll rallies, yeah you can play around it but it’s usually means at least that squad you spawned with to figure it out is fucked.

2 Likes

Unless a group of players will report you in several matches, you will get only warnings.
So there should be no risk of getting baned because somebody thought it’s fun.

Also we can add things like “mark the location of the object you want to report” etc to make it too tedious to report “for fun”.

3 Likes

I’d be fine with this, as long as there is the flip side of this as well:

If your fortifications are being destroyed by a teammate, it should pop up with a notification (just like it does when your rally point is destroyed), that tells you what fortification and who destroyed it. This way those players can be reported as well.

All too often I have teammates that are running up and destroying my ammo boxes, trenched wire (despite the fact I put a rally out in front of it for them to spawn on), windowed sandbags (despite the fact I put another below it for them to stand on), MG nests (then they stand there with a sniper rifle).

1 Like

As a complainer I like this, positive compensation, making the person self aware would help to differentiate between the people that think they are helping but aren’t and are eager to learn from those that do it because they want to farm engineer points/don’t care about how his structures are affecting his teammates.

The other solution on my opinion is just to reduce availability, only 2 at a time or something like it so it can’t be spammed everywhere like they are used to do, let’s be honest, if you’re really making fortifications somewhere you don’t need more than 2 sandbags to put the entire rifleman squad behind it.

2 Likes

You become a judge. We can also apply summary execution at the end of the game.

I would like to note that I really like the idea of commendations, and would like to see a system almost like that of Overwatch, where you could give positive commendations of teammates. Those that get enough of them get prioritized when matchmaking, making it actually worthwhile to try to be a good teammate.

2 Likes

Consider the fact that this is a free to play game.
Every new player will have to try out the engineer class.
I was a terrible engineer when I started and now I’m the guy who builds rally’s and ammo boxes.

If I had a few messages telling me my team mates are not happy I would have been moving on to the next game.
Maybe I’d think
" This game is not even on Steam. How the fuck did I end up here!! "

I do not believe in “reporting bad engineers”. I for one do not play the game to be a policeman and do not want to be policed by others in a game like that either.

Regarding “friendly” deployed barbed wire a solution could be introduced that currently also applies to “friendly” HE hand grenades, firearms, vehicle ordnance, mines, bombs, rockets, mortars and artillery in Enlisted.

Enlisted has this silly concept that “friendly” HE hand grenades, firearms, vehicle ordnance, mines, bombs, rockets, mortars, artillery can only “hurt” enemy aircraft, vehicles and soldiers.

Barbed wire could be given the same treatment: “friendly” deployed barbed wire only “hurts” the enemy.

It is silly I know, but it is fully in line with the overall silly concept of “friendly” HE hand grenades, firearms, vehicle ordnance, mines, bombs, rockets, mortars and artillery in Enlisted.

Currently it is more than a little irritating to see what “friendly” barbed wire does to your AI soldiers when an over eager “friendly” engineer has deployed barbed wire in and around the objective that you need to defend. Making “friendly” deployed barbed wire harmless would at least solve one issue regarding “bad engineers” and that without having to “report” them.

1 Like

Biggest problem of the barbed wire isn’t the damage, it is so small I don’t even waste a medkit when I get hurt by one, it is the slowing effect, that’s why barbed wire on entrances to objectives severely hurt the defenders capability of harassing the enemy, they can’t either get out or come back to security leaving all the initiative to the attacker team.

Barbed wire is used for it’s damage only when trolling rally points, that’s why personally, as it is almost useless on defence and a direct trolling tool it could as well not exist or having it’s availability reduced to max 2 at any time instead of what we have now