Off course it’s not fair, I already wrote that it’s not fair
Because FG-42 ‘‘is’’ an LMG
I agree but MP-43 will be re-added. Remember, this is still beta after all
Off course it’s not fair, I already wrote that it’s not fair
Because FG-42 ‘‘is’’ an LMG
I agree but MP-43 will be re-added. Remember, this is still beta after all
Tbh I’m more or less fine to keep the fg42 as it is, but devs should create paratrooper squads and only paratroopers can be equipped with the fg42. From my point this would be the easiest way to limit it that not only fg42 squads will be on the field
FG-42 was meant to fill several roles not just one hybrid of sniper rifle and LMG.
Yes maybe FG 42 and Mp43 should be the weapon for assault III.
Nope, There should be own subclass for it Fallschirmjäger it was only issued to paratroopers!
personally, i have FGS but they do not replace smgs at all.
due to various reasons.
but nontheless as said in other posts,
the 3rd mortar battalion should be the only 1 being capable of using fgs. and use the yellow tech tree for the upgrades related to fgs since the mortar battalion does not use the yellow tech tree.
and lock it only for that squad.
so they are somewhat stronger, but limited to only 1 squad.
I think you guys just need to stop crying and get better. FG42 its perfectike it is right no need change.
No, it’s historically inaccurate. Only paratroopers used it, just like only backline units used the M1 or M2 Carbines. They should be limited to their respective squads.
Well the idea behind that - the historical inaccuracy - is correct. Yet it would be a humongous hypocrisy to apply this argument only in this case. How many weapons are there which are pure BS from a historical point of view? Are we at the same time complaining that a US Army unit uses USMC sniper rifles? And let us better avoid the topic of tanks.
Furthermore…did somebody actally use the fg 42 shortly before the “Walls” patch? The accuracy already got a really noticable nerf. And with the big patch the recoil also increased and the FG in full auto is not better than the M2 carbine. Outside of small rooms it just an ammo waste and fast semi-auto fire is more effective.
I played with the FG and against it and the FG in itself is no problem. If the M1 and M2 would just get a ~20% lower vertical recoil the pros and cons would be wonderfully balanced in my personal opinion.
And the idea that a FG could replace SMGs somehow indicates to me that the person who made this statement has not so much triggertime with the FG . SMGs are by far better in doing stuff they are intended to do compared to an FG. Easy to controll in full auto or with long bursts and you can hold down the trigger for a bit above 4 seconds with a MP40 untill the mag is empty meanwhile the FG is dry after ~1.7 seconds => Even if I could I wouldn’t exchange the SMGs of my assault class with FGs. That’s a no brainer despite the 12 vs 5.7 dmg.
yes, but actually no.
you see, majority of the weapons were used. weather some of these were stricted to special units, it’s a minor details.
because those weapons, are not like the fg that can be gived to literally everyone. indipendent from the class. and that’s the main point.
Darflow moment
unfortunately, i do not own an m2 carbine. i just looted occasionally from some bodies.
i used to play the americans before the Open Beta,
but not many weapons are like the fgs.
and quite frankly, now that you bringed this up, i honestly didn’t felt the fg got nerfed ( increasing recoild ). i used it yesterday, and it’s pretty darn good.
does that mean i’m a queen in control recoil?
i don’t think so.
even a donut like me can use it.
i mean, i guess rainbow six competitive matches helped me for a bit, but…
again, i find that hard to believe.
and for that reason, doesn’t make any sense that everyone can use it.
that’s why i think to bring somewhat more firepower to the paratroopers remaining somewhat accurate, they are the only one that could use them.
you know, it would make them special as well after all.
but that’s what i think.
as said above, i don’t fully agree with his statement, but there’s a truth behind.
the FG is better than 50% of the german smgs.
and i suppose that’s where the complaining is coming from.
why should i bring smgs when i can equip them with fgs?
note that i might just be lucky, but through random bronze orders i have 10 fgs ( from 3 stars to 6 ) and 4 fgs II…
Can confirm. But somehow in the game interface, it’s still 47/20. Strange.
And that is why SMG’s have mostly dissappeared from militaries - becauses assault rifles do it better.
As someone else said - the poroblem isn’t the gun - it is that the entire German army can get it in Enlisted!!
I believe. Even with a 5 star soldier with -40% vertical recoil it’s still unctronable unless u are in a building.
rise up your dpi
jokes aside, enlisted in my opionion it’s one of the game where has one of the lowest recoil compared to other titles.
although, some guns have more recoil than others.
( i’m looking at you sorry m1 carbine ).
but speaking seriously, i’d rather have the fg limited on the unit that could be used, instead of having insane recoil for no reason.
( like happened to smgs in moscow )
Thx for that
FG42 II I believe. It’s 10 times better than FG42. It can easily get multi kills while at the same time FG42 could miss almost half of the targets(both under -40% vertical recoil).
And now tell me where the difference to the FG42 is especially if we don’t care about the “stricted to special unit” stuff. As I see it there is exactly one difference: The FG is fine like it is while the M2 really needs a buff like ~ -15%-20% vertical recoil. If the M2 would be in a better state only a fravtion of people would complain about the FG. The M2 carbone or more so it’s current state is the problem the FG has not the FG itself.
The critique which would stay is that you can equip the FG and (a better) M2 to every infatry man as an upgrade to the semi autos. ut that is a gamedesign decission and less so a balance issue. And honestly I don’t think that Enlisted is intended to be so “far” on the sim side like Hell let loose where
e.g 8 bolt actions 1 MP and 1 GPMG is the goldstandard for a German squad to represent a historical composition. At least from my impression, Enlisted is intended to be somewhere inbetween WW2 CoD and more sim heavy games like Hell let loose.
M2 carbine could and would if it’s recoil would be tweaked a little bit. Probably complaints would only stop if it would be a laser but it would be more commonly used nontheless.
If this is desireable or not is a personal thing and a question of gamedesign. I am not opposed to it because I think, that especially the FG is a straighup upgrade over the G43 it’s in no way a replacement for the SMG category. The Aussault class would keep it’s job.
Did you notice that with darkflows “year matters not the exact date”, IS-3s would be possible in Berlin?
I’m only at 15 in the US campaign but poor roomate is done with the capaign so his account is occupied for “scientifc purposes” from time to time ^^.
There are not many guns like the FG yes and that’s not only true for the game. It’s pretty close to what would later become known as a Battlerifle. With it’s bipod the Swiss Stgw. 57 ( SIG 510) is probably the closest to it. Therefore it actually fits as a weapon for a rifleman.
I’ve used the FG a lot prior to playing US for a bit over two weeks now but the last couple of days I again played a bit on the german side. And the gunhandling was nerfed for shure. Butnothing big in a single area but some tweaks here and there. I have the impression, that full auto is harder to manage but it wasn’t good before and is imo now just a bit worse. In semi auto the gun is…less accurate than before. Not because of more recoil but instead a little bit more deviation and more gunsway. Nothig that makes the gun bad in anyway it just feels not as shar as it used to be…a bit less easy to use. Something that brings it more in line.
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does that mean i’m a queen in control recoil?
i don’t think so.
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The title Queen/King of recoil control is still reserved for the person who manages to land a full MP18 mag @50m+ on a mansized target with one long full auto burst.
Fun aside - Since Enlisted has no predictable recoil pattern but a random horizontal recoilm the controllability of a gun is highly depending on the horizontal recoilvalue combine with the rate of fire.
For short bursts in close targets the FG is fine. Above 20m semi auto will always deliver the better results.
30 shots with 2-3 shots per burst at 20m:
If you statement:
still stands why so, that you think it makes no sense that everyone can carry it? Is it a minor detail or not? Or is it just a mino detail for any of the other weapons but not the FG?
I personaly am not opposed at least not totally opposed to some restriction IF it would be “the right” restriction. I don’t like your idea because
a) The only German para squad is the mortar squad. That’s a very subpar place for the FG. It’s so bad
fitting at this place that it would feel like putting the gun on a sidetrack to get it out of the way.
b) I am convinced, that the devs want some kind of upgrade for the standard infantrymen after the
G43/M1 Garand. If the FG gets the “para weapon only for para troops” treatment they could rethink
one point or another and decide to replace it with the StG 44 instead of limiting this gun to assaults.
This would be a change to the worse.
50% ay be a bit harsh. Well at least if some of these SMGs are seen as special purpose guns. ZK-383, FNAB and also the Beretta M1918 have their niche where they can shine. While I would only use the FNAB of these three as some kind of general purpose SMG. The beretta with it’s niche as close quaters roomsweeper is probably the one where the FG is actually able to replace it as a close quaters roomsweeper. And the MP 28…it needs no FG to replace it, as soon as I got MP40s the 28s got mothballed even the 5 stars one.
Because the FG only shines where the M1918 would have it’s niche but has some serious drawbacks compared to other SMGs? If I would use a FG the way is use MP40s or the FNAB it would kill me and even if I would be on a very lucky streak I would run dry in no time.
A FG can be a substitute for a SMG but not an equally capable replacement.
Depends on how many bronze orders you’ve spent. I have 20 FGs - 14 are from silver orders and the last 6 are the result of spending somewhere between 120 and 140 bronze orders ( don’t know if it was six or seven times 20 en bloc). 10x3* 8x4* 2x5*. Dunno if you got your 6 with less bronze orders but if I would not have saved all my silver orders it would’ve been a metric shitton of grinding to rach the point everybody speaks of.
Exactly. FG is not a god weapon like many people claimed, due to its high recoil.
They need to have it defaulted on automatic fire, because I hate listening my ai’s tap fire that gun
well, we do actually.
it’s not logical as it can be quite the meta.
and for the germans, is almost the same.
you can’t expect to make a weapons similar ot better, and solve the issue.
because you are doing quite the opposite.
the m2 full auto was not a thing during normandy. pretty much like the jumbo, and the m24.
i don’t see why it should be tweaked, fixed, or whatever. like the pz III B, needs to be gone.
after all, you can’t claim a title to be realistic, if it’s not.
i mean, you could. but we can see on a basic daily the results…
and should not be like that.
weapons should not be a straight upgrade unless it’s a different version/variation like the mg34, and the mg42. the g41, and the g43.
one thing that i noticed, my bots with fg42 are more deadlier and accurate.
so i don’t think anyone will think it’s funny getting 1 tapped from 150 meters by a bot that is looking angry at you. nor the fact that you killed the dude with the fg, 7/5/4 more are waiting behind that corner ready to spray.
personally, i think it’s a bad gamedesign that is complealty screwing the balance.
the same it could be said for T50s, and jumbos for that regards.
realistic =/= simulative
Realistic =/= Arcade.
it’s in a way between.
you can’t claim that your game is realistic by putting jumbos that never saw operation overlord, or weapons that were not a thing. screwing on purpouse balance.
i guess you could do that, but how healty it can be?
again, what you seems to not understand, it’s how basically this weapon replace 50% of the equipment. and this should not happen. because as said before, it should be a special and different weapons. not to mention, only around 5000 of these were built. and now, everyone can use them?
as it’s currently the meta, because hey. it can bipod, excellent damage, and full auto with selective fire.
and fixing the counter part it’s not going to solve anything.
in this case, i’m against limitations, but i do recognize it’s importance. and i’m the first one saying that those weapons should be limited.
i heard that.
so… i’ll expect
here is the point.
rieflemans, are supposed to use rifle. mainly semi automatic rifles, and bolt action rifles. it always worked like that, i don’t see nor understand why it should change right now.
not some rare weapons that were given to others breanches.
here is another thing,
i’ll say that this it might be truee, i didn’t really tested the fg before the update, but than i realized that this thing happened many times.
one thing that it’s really frustrating for me, is that devs thinks to nerf weapons doing a good job, partially, yes. but, the main point is, wasn’t better if it was restricted to only a few classes?
you can’t never go wrong with it. it’s like those gold weapons. why are those better than actual rifles and in this case, better than the fg? low numbers?, rare?
than i don’t see why the same couln’t be applied to the fg as well. or any other weapons for that regard.
i really wished that you didn’t included that squad.
i’ll just say that in my personal opinion, overperforms for what truly is.
but hey, premium squads. they better be good than their real life counter part.
because it’s realistic. amirite?.
might be. but my mouse goes
and recoil is no more
as said, maybe it’s due to experience on others titles.
just like in the community section talks about, recoil controll it’s almost not existant.
but, i don’t usually talk about recoil controll unless it’s a trouble for me. and it’s a bit wrong. because i don’t know where the others struggle. and if morep people have issues with it, doesn’t mean it’s fine and should be like that just because i don’t encounter that problem.
but it goes alot further than that.
i stated that because g43s, mg34s are not necessarely and stricly better than a fg. the fg, it’s inedeed almost a replacement of g43s and other weapons.
but those last were in major number. and considering that germany at that time were fighting against the russians, they get every weapons and production weaposn on their own tried to be a bit more distribute.
because as said, those weapons were for the army ( the heer ). weather the fg, was mainly designed for paratroopers. and paratroopers only. not like some special magic cards to share with " friends ".
it is a major detail in the fg case because there weren’t so many of them.
and the fact that the fg it’s somewhat of a good weapon despite it’s recoil, still matters the most. i think.
i disagree. because in this way, people that are not good with mortars ( and believe me, on how hard this might sounds like, there are actual people that don’t know how to use it ) so in this case, instead of wasting time and don’t know how to use it, they can bring fgs and use them effectively.
i can somewhat see your argument that mortar units are not necessarely frontline units, and i can somewhat agree. but on the other hand, it just gives them ok weapons to cover the rear as well.
why?
it’s not that hard, multi role weapons = bad. no matter what.
i hardly think it’s going to be a multi role weapon the stg.
if the community agrees that weapons should be per classes, it just going to be a matter of time.
if not, at this point i don’t see why i can’t give smgs to my troopers.
just like in the alpha, people complained about why smgs couldn’t have been given to everyone or any other weapons to other classes.
personally, i think that it’s a dumb idea. because in that way, you can limit the automatic weapons. and the reason behind, it was because we were mainly ““forced”” ( don’t like use this word, but can’t find any ) on moscow. and close quarters were basically everywhere. and having automatic weapons were the meta to make the game unplayable. over the course of the testing, they actually changed layout of squad to decrease numbers. until they putted premium squads with 4 elements full of smgs and mgs. but side not, now there are less assaulters than before.
and from what i understand, the only weapon that can be given to everyone, are semi auto. not fully auto guns.
again, yes, but actually no.
the damage in meters it’s actually better.
tell me, which smg can 2 shot at 100>200 meters.
Mp40 ( must be at least 4 stars for the hit power ).
the FNAB, and perhaps… the mp35?
that’s it.
again, doesn’t have to be an equal replacement, because it’s even better. selective fire, which 70% of the smgs does not have, and good damage overhall.
the only drawbacks, are perhaps the recoil ( don’t know, looks fine to me. ) and. sight?
i never spent any silver orders because i used them all for upgrading my PZ IV H. a bit of the PZ III N, and got around 10 semi automatic.
3 tickets for a fg is not worthed in my opinion.
also because i got all my 10fgs from bronze orders xd