Few changes to the sdkfz 221 s.Pz.B. 41

Hm hm, I wonder what would happen when we give these armored scout cars the ability to capture objectives… or we let them call in artillery strikes.

3 Likes

sure thing honey.

i suppose humor isn’t for everyone.

while they are not the same thing 1 on 1,

they could coexist in what they do.

imo this could be the starter and an improvement that rider needed in order to be more appeasing to more people.

Which i’d recon it’s rather balanced.

because, while it has armor you’re trading it for a 3rd specialist member since it’s a 2 seater.

it’s kinda asymmetrical balanced.

and from what i saw day 1, the gunner is a goner.

so imo, moving outside the tankers squads is only a plus.

that’s a cool thing though.

aka, the ability to chose to have your rider to have a machinegun and increase the anti infantry capability,

or an anti tank rifle. to lose the ability against anti infantry, but gain the ability to midly be more effective against others riders vehicles, APCs, Bikes and Emplacements.

somewhat of a fair point.

but, i much like APCs theese type of armored vehicles ( not jeeps or bikes ) have their own Limit per team.

i doubt a car ( be it a 222, 221, m3 scout car, m8 grehound etc ) that can be easily destroyed with anti tank rifles or rocket launcher is much of a threat.

Honestly, yes.

increase their br, and move them outside the tankers slots.

they have no business there.

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it can have it’s uses.

just not as a tanker vehicle.

flank to place a rally,
destroy emplacements or enemy light vehicles ( as of yet, only APCs, and other bikes )

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I mean, he’s useless.

it does though.

because you can increase it’s uses compared to where it is now.

transform this into a slighlty better rider vehicle.

and be a side grade.

you trade one specialist for either the ability to have an engineer, a radioman or a more powerful AT gunner with br III + explosives

more so a glass cannon.

that’s still better than 0 ( or next to 0 ) like currently.

because everything else is straight up better.

so, instead, we could, and should improve it and not let it be another vehicle to take dust in garages.

which through riders, can be slighty be more effective.

still requires tactic to use it.
since it wont be anouther W + LMB either.

as a tanker?

i’d still say no.

but as a dedicated rider with a event engineer would have be the best rider vehicle to this day.

… kinda true.

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well, riders cannot capture zones.

so it won’t be much different.

riders do have radiomen though.

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no, what is useless is the soviet rocket tank.

that thing don’t kill anything.

this one could be salvaged to do more :+1:

again,

  • place rally
  • be the first rider vehicle of it’s kind that isn’t a bike ( so more appealing to more people )
  • have AT capabilities against light infantry vehicles without taking spots of actual tanks

again, like the soviet bike.
arguably situational, but when you use it to it’s full potential, those can shine.

i kid you not, bikers are a " legit " class that most of the time allowed to clutch

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Alas, the developer allows himself to introduce garbage equipment, nothing can be done
БM-8-24 transfer to 1 br will save her

not everything has to be meta.

… but not utterly useless either.

both the AB 41, Rocket Artillieries ( US rocket tank is " fine " ) and most armored cars ARE highly uneffective for their ranks.

Giving them to riders would mitigate that.

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And I’m not saying that transferring the БM will make it meta.
Just like it didn’t happen with pzfrw42 on 3 br

i hear ya.

which it’s why a push for riders may change that.

i think that halftrack is the prime example of a rider vehicle.

be in the rear, support with rally points, ammo boxes or even radiomen for artillery.

WITHOUT taking a tank spot due to the passive nature of the vehicle it self.

yet, can be easily destroyed by pretty much everything.

Maybe.
It’s the will of the developer

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now is ever more so relevant:

put it in here i guess.

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yea seriously this thing would be a great optional vehicle for the tt kubelwagen squad

Would make sense to be changed to driver I (off-road, not rider, my bad) vehicle, just give it its extremely lethal HE ammo filled with the equivalent of 5 grams of TNT and add a third seat, if I’m not wrong it was possible to transport a third member in the rear compartment of the vehicle, it was not so comfortable tho

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They recently did fix this since I replayed this “tank” yesterday and used the personal weapons feature and today took it to practice mode and was able to use binoculars just fine. Though I do not know how long ago this was fixed

indeed.
and very recently.
most if not all received this.
which it’s nice.

however, one would hope that after half a year, such changes would come.

either way, one less.
still plenty to go through.

+1