Continuing the discussion from [Your feedback about last update]
[quote=“Keofox, post:1, topic:4291”][/quote]
I’d like to input some objective feedback
What you like
Assault rifles! Underwings rockets!
What you don’t like
Squad command “Wait here” is broken since last update 6th March 2023, I point at the ground right under my feet and I find them dying in random places very far from me
Message “Order cancelled, you’re too far away”
Actually, it’s not me far away! It’s them going for a hike under a rain of bullets!
Seriously, it seems the marker doesn’t stick to environment surfaces but flies through the ground, I really don’t know where but it’s becoming an issue now, also because it happens very often.
And they die like vermin. Annoying!
I have the impression the hit marker (white on hit, red on incapacitation) have slightly moved down a bit since last update… It’s a bit too much in the way right now, occluding the visual a bit.
What is not too easy to understand
I find difficult managing the squads/soldiers in the Squad Reserve menu (“Choose which squads will participate in battle”)
Moving squads from and to reserve, sometimes, doesn’t feel very optimized.
I think it would be great to be able to see which soldiers and what equipment they have in that menu.
Right now you have either to remember or to guess which soldiers are where…ending up forgetting you left that super-perked soldier there, or equipment likewise.
As of now, there are 2 columns occupying about 3/4 of the screen…1/4 being Battle Squads UI and about 2/4 being Reserve Squads…
My idea is : why not occupy 1/2 of the screen with the current UI elements (Battle squads/Reserve squads) and the other half with a Soldier Selection/Equipment menu? Even importing the same UI column on the left of the main menu, without displaying the soldier model eventually?
I really appreciate your job guys, Enlisted is amazing to me, I just have this as annoying recursive issue
New UI is coming, I really hope something like that will be implemented.
Thank you for your time reading.
A faithful and loyal AXIS player
I didn’t even notice an issue with flying before the update, now, at least my Re. 2001 CN and my Ju 87 R-2 are doing what they just said they fixed in one plane. The Ju 87 constantly jerks left and right and the Re makes erratic movements when turning. 50 Dollar premium fighter plane by the way, and you can’t keep crosshairs on target during maneuvers anymore… lol. Haven’t played any other campaigns tonight, but I can only imagine they’re not the only planes recently broken by an update that fixed a single issue with a single vehicle.
I’ve always found this weird and annoying, too. I also don’t like the “To far away thing” I get why they have this implemented, but sometimes I want to clear a building across the street before I let my squad in so they all don’t get killed the moment they get in the door, or a similar scenario. So I want them in a safe place for a moment. But no, they all come piling in, getting in the way and getting us all killed in the process…
Can you fix the Allies in Pacific campaign!? Can’t even play it at all unless you enjoy getting run over in three minutes. “How do we fix the Japanese low win rate? By making the Allied win rate absolutely impossible.” I don’t think I’ve won a single game as allied forces since you ‘fixed’ the Japanese low win rate. No matter how well my team or I do. Also the fact that the enemy on any campaign takes an objective and your whole squad dies in 5 seconds because you’re 5 meters from the freaking battlefield is obnoxious as hell. A big part of combat gameplay is in successful flanks. When I have a freaking 100 meter wide ‘battlefield’ what’s the point when the garbage boundaries just constantly funnel players into gunfire like a bunch of bottlenecked brainless bots. Speaking of bots, it’s also obnoxious when you tell your squad to wait in cover, run a few meters away from them, and oh look! Your entire squad is dead because they are trying to run through MG and tank fire to catch up to you because 'your orders are cancelled ’ because you walked 10 meters away from them. Thus getting them mowed down and handing the enemy the win.
LoooooooooooL finally Ive meat my natural enemy.
Im Japan main.
So…
Stop “flanking” you cant win cuz you play not funny enough.
Japan literally worse in everything, it has awful infantry weapons, their tanks dont have HE rounds and coaxial machinegun.
But Japan funny as hell, you simply go banzai and rip and tear americans with your bare hands or katana until its done.
Simply try playing Japan for once, youll see that they are much worse than Americans. Thats the Japan player base who win every round.
I deadly agree. Distance from squad “wait here” marker and you should be increased. I think it’s about 30 meters, coz if 40 is safe spawn point distance, when I’m on the capture point I find all my squad dead right behind me!
Maybe a warning marker? Saying “you’re getting too far from your squad”? Sort of to ease the pain rather than receiving the message straight away, and losing focus in search for any surviving squad mate?OR set distance to 50 mts at least. It’s still a small number, but better than 30!(it’s an estimate)
I really wish devs would read this! And take action about…
I don’t main anything. I play with all nations all campaigns. Including the nips which I love playing as because I love war history and more so their unique weaponry. I’m just sick of the campaigns being ‘balanced’ yet violently swinging back and forth. Been playing both sides recently and so long as it’s not a straight booty camper AI team, it seems much more balanced lately. -Bonzai
They never mentioned a fix, but this recent update seemed to have helped slightly. I was actually able to cross the street to cover and cap two objectives! And then the third they ran through a doorway with both a flammenwerf and a tank mg34 in a constant burst to get to me and were absolutely disintegrated all eight. But it does seem maybe like 10m further before they suicide themselves.