Some ideas that crossed my mind while playing and I would like to share with the development team and community.
New players commands:
When using the communication tabs i noticed there are some various commands missing such as the following:
- Need repair
- Enemy aircraft
- Enemy tank
- Build anti-tank guns
- Set up defences in
- Build sandbags
- Build barbed wire
- Build anti-tank traps
- Get in
- Get out
Additionally I would suggest the word Ask on the quick chat to be changed to Requests or Ask for.
New AI commands
I’ve made a slightly more detailed description in a independent suggestion: New squadron commands
Bigger maps
When referring to bigger maps, I am not exclusively talking about bigger physical scenarios, but a larger playable area. I’ve noticed the maps are gorgeously modelled beyond the current limits and I do consider this should be experimented by the community. The game should go towards large scale confrontations in where all classes can enjoy their pros and cons. The AI squads are the core of the game and righteously could fill these larger scenarios.
Of course, this is likely to entail some technical issues to consider such as the number of players the game can handle, playtime, extra respawn areas, more capture zones and overall balance to locations. But I do think the ultimate Enlisted experience for many players lies in large scale battles - Large battles that evidence those historical and massive aspects of the campaigns depicted.
I’ve noticed there is a decent number of transport vehicles and a growing amount of combat vehicles. Both of these types could be more efficiently combined in the game with larger maps. Think about the addition of Halftracks for example. I mention this because, in some instances, the transport vehicles are necessary due to the current playable limits.
New tools
Wire cutter: I thought about this because I consider the current destruction of the barbed wire is somewhat poor or unrealistic. Barbed wire defences can be a challenge for unprepared troops. This new tool would decrease the amount of time to destroy the barbed wire defences while the current destruction time would be increased somewhat. Opting for a slightly more realistic approach, a more balanced and overall nice-looking tool for the outfit of any well-prepared soldier, sapper or engineer. This tool could be equipped by all classes.
Binoculars: This one is a classic. Not many elite soldiers can do without it. Giving the ability to the squad commanders to scout the area ahead of themselves and plan the best approach. Sniper’s look will be nearly completed with this essential tool. This tool could be equipped by all classes.
Flashlights: While playing I often found myself fighting in very dark rooms, that French mansion for example. This tool would be useful in such situations. It could also help if any low visibility or noon, early-morning scenario is added, such as paratrooper operations .
Camera: This one might be less regarded by some people, although i do think it could be added as a easter-egg or symbolic artistic feature. Having this would allow our soldiers to take a photo of the victory with their squads or the intense yet beautiful battlefields of the game.
Model sidearms holster
The current look of the soldiers is missing some more detailed equipment. If the soldier is equipped with a sidearm pistol or revolver, a holster with the gun will be shown.
Model Knives holster
Same case as the sidearm holster, this detail should look great on the outfit of soldiers.
More classes
Medic class: The disponibility of individual med kits in the game is quite effective. Although in some cases, it might take a while to keep your entire squad well equipped with many medikits. That is why i suggest a class of Combat medics that will arrive to the game using pistols, revolvers or possibly small arms as carbines or sub-machine guns. A filled backpack slot with a large medical bag with unlimited capability to heal squad members and a passive ability to slowly heal nearby team members. Each of axis and allies will have a squadron of combat medics. A medic could be added to some already existing squadrons, just like a radio operator can be added for example.
This will be arguably one of the most defensive gameplays but can work effectively for those players that enjoy teamplay and more of a challenge.