Federov Avtomat needs a buff

A fun fact: The world’s first assault rifle was the Ribeyrolles, not the Federov Avtomat, because the Federov Avtomat used full-power ammunition rather than the intermediate-power rounds typically used by assault rifles. However, it is incorrectly classified as an assault rifle in the game and can only be used by assaulter. It’s quite ironic that the Type Hei, which uses the same ammunition as the Federov Avtomat, not only has a higher damage (13.9 dmg compared to the Federov Avtomat’s 12.7 dmg) but can also be used by rifleman and engineer. the Federov Avtomat should have the same damage as the Type Hei and be classified as an Automatic Rifle instead of assult rifle.

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Well there are a couple of guns that don’t really belong to the right unit class, like M2 Carbine which is also more of an Assaulters weapon.

Fedorov with better damage as a trooper weapon could theoretically make sense, you however need to consider that if you change the damage to Japanese levels, you would end up with a one shot kill gun, while FG42 still is a two shot kill gun.

Non of these suggestions will make sense as long as Soviet body armor messes up weapon balance.

The world’s first assault rifle was StG - Literally, the classification comes directly from the name of the weapon. And it was actually a successful concept that worked in line with what it was designed to do.

All those other pseudo weapons before were just dubious attempts. When people combined different rifle designs with automatic fire mods. But realistically those guns were semi functional, ineffective, and frankly no one cared about them because of that.

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It’s a pity that the Germans didn’t create it, then this suggestions would have received support. lol.

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Listen, I dont think people are against Fedorov being a rifle in general, its just that the weapon itself sits in a weird spot no matter what, some people here would prefer it being in low BR because its a clumsy WW1 rifle which could only be balanced by turning it into a MG or removing its full auto and making it a semi auto for troopers.

Right now if you simply increase its damage to Japanese levels and turn it into a select fire gun you would end up with a 25 rounder one shot kill rifle, making AVT obsolete, which would be dumb considering it was actually used alot unlike Fedorov.

I still think AVT having 20 rounder is the easiest way to balance these things - together with FG42 II getting its 15.3 damage it deserves and a HA rate of fire nerf.

Yeah, let’s make everything exactly the same. What a great idea. :-1:

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20 rounds in the magazine and RoF 750, as it was in reality, will return the AVT40 to its relevance.

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They required special lube or special bullets also so they where manufacturing and logistical nightmare …

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Okay you are right here but I want you to consider something:

Look at full power select fire rifles and even modern battle rifles realistically, you’ll find out they all sit around the 600 - 700 rpm range - because everything higher than that simply can not be used shoulder fired.

FG42 had 900 rpm and FG42 II had 600 rpm - and full auto on those was ONLY useful with a bipod as a light MG.

Look at G3, Scar H, FN Fal, M14 - non of those shoot fast.

If it had that rate of fire, why not actually make it shoot like that? There is zero reason why it shouldn’t.

Every weapon deserves its real rate of fire, or at least close to it.

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That wasn’t my point. I just don’t want every meta SF rifle to feel exactly the same.
What’s to point in playing different factions then? When only visual aspects would make the difference between each weapon.

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Source? I only seen one source that gave different rpm to early and late variants and the late variant had 750 rpm.

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Well Soviets complain that FG42 shoots too fast for being a one shot kill - so they are against the damage buff - however if it would get a rate of fire nerf to 600 RPM (which FG42 II actually really had) they wouldn’t complain.

Also first FG42 had a rate of fire of 900, that could change for more interesting alternatives, while maybe even lowering its damage a bit.

Also as Mortarion Death just pointed out AVT actually had a higher rate of fire as well.

Ummm am I wrong about this? You people here are constantly saying that second pattern FG42 had a low rate of fire, I have to admit I didn’t check myself uh… darn it… there I go again look for information

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Im sure that no one checked and one idiot fooled people into thinking that the FG42 II had a low rate of fire.
Probably because in game FG42 fire rate is 750 (which can be increased by 15% with upgrades) for both fg42s in the game.
While historically the Fg42 I had 900 rpm and the FG42 II had 750 rpm.
So the values are incorrect in the game at least for the FG42 I, which might have confused people into thinking that 600 is somehow real (its not).

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guess you are right, this seems a bit faster than modern 5.45 AKs - so 700 - 750 checks out

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arisaka is rather dubious cartridge. while it is full rifle cartridge by size, its performance is closer to intermediate cartridge.

arisaka
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kurz
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mauser
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7.62×54mmR
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7.62×39mm
image

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BASED

reclassify Fedorov to AR along with RoF and damage booost

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It’s. A. Early. P.D.W. It belongs in backline (medic) and heavily burdened soldiers who can’t effective carry a full sized rife (radio ops, tankers, flame troopers, mortar men, etc)

Can we just make damage of a weapon be consistent with its ballistic performance please? If a round has a higher velocity with more grains, then it should have more damage. If velocity and grains are similar, then damage should reflect that. Simple. As. That. None of this “uh actually these guns fire the same round,” then tell me how long the barrels are. What kind of muzzle velocity we talkin here? We got full 24” rifle barrels or 17.75” carbine barrels? Those factors should determine damage. Not whatever arbitrary number the developers feel like a weapon should do

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See if the developers were to just go with my ideas, all firearms would be unique! Because every last one had a different experience when being fired. Especially in the recoil department. 7.92 out of an MG 34/42 and 30-06 out of a BAR or M1919A6 are completely different. Then we would also have realistically comparable damage and no one would have any grounds to complain on because that’s the damage that gun is physically capable of. No arbitrary this gun does 22 damage but this one is only 12 even though the round in the gun and the barrel length are identical. No asking for nerfs or buffs because

Nah, none of that. These values would be indisputable because they would be based on IRL ballistic performance. And THAT would make each faction completely unique in its firearms and give each one a completely different feel to play. The pros and cons would be much more accentuated, and I think I’d enjoy that

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