Feature Request / UX Improvement: Overlapping Distance Markers

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When multiple distance markers are positioned close together in world space, their screen-space labels collide and become illegible (see screenshot). I’d like to propose a solution that keeps all markers visible while preserving depth readability.

Proposed Behaviour

When two or more marker labels overlap in screen space, apply the following:

  • Render a dark semi-transparent background behind each label to separate it from the scene geometry.
  • Fade out nearer markers so that distant markers remain fully visible through them — since the distant value is the one harder to judge intuitively, it should have visual priority.
markers = getAllVisibleMarkers()
sortByDistance(markers, order = DESCENDING)  // farthest first

for each markerA in markers:
    for each markerB in markers where markerB is closer than markerA:
    if screenSpaceBoundsOverlap(markerA, markerB):
        markerA.backgroundEnabled = true
        markerB.backgroundEnabled = true
        markerB.alpha = map(markerB.distance,
                            min = nearestMarker.distance,
                            max = farthestMarker.distance,
                            outMin = MIN_ALPHA,   // e.g. 0.25
                            outMax = 1.0)
            // Closer marker → lower alpha; farthest marker → alpha 1.0

Summary

  • Any marker involved in a screen-space overlap → dark grey background pill applied
  • Farthest overlapping marker → background + full opacity (alpha 1.0)
  • Each closer marker → background + progressively lower alpha
  • Non-overlapping markers → unchanged (no background, full opacity)

This way the scene reads depth correctly: you always see the distant number clearly, and the nearer markers hint their presence without obscuring it.

  • Yes
  • No
0 voters
3 Likes

I complained aready and no one cared

2 Likes

Also forgot to mention, that the screen overlapping markers must be also renderred in a sorted order same as in pseudocode.