⭐ Feature: New options available in creating lone and hardcore custom games

Requirements in Custom Games in Competitive Application Mode:

Enable or disable the target capture timer. (For missions that allow it.)

Enable or disable map cut-off zones (Gray Area). (No zone cutting will be applied during the mission, only target shifting.)

Enable or disable resource-limited line item and set the quantity. (Resource limit adjustment when no timeout is enabled.)

Enable the defending team and attacker to have limited or unlimited resources. (Keeping the capture timer timer.)

If it has a resource limit, you can disable the time limit.
If you have a time limit, you can disable the resource limit.

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It absolutely INFURIATES me when I get behind the enemy lines and am hitting them from behind and the sides without them being able to find me then I am FORCED to abandon my awesome position where I’m cutting down the enemy reinforcement lines just because the target moved and “our job is to defend our position.”

They should have never added that dynamic to the game. There doesn’t even seem to be a point to it other than to condense all defending troops into a chokepoint and if you scout out and terrorize the enemy, you’re naughty. If I’m a straggler, I’m a straggler. If no enemies are around me, I’ll work my way to the cap and try to set up shop.

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Gray Zone Warfare Gameplay Reveal Trailer - YouTube

That and improving the vegetation to be effective at a distance.

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