1- instead of Self Reviving : Body carrying system and squad reviving only since self reviving give some kind of unbalanced Game.
2-armoured vehicles too ! I mean not only tanks that could come up to the battlefield , ex: Allies must have A jeep with Machine gun on it for Gunner seat.
3- Vickers machine Gun for Soviet Army , its like MG for Germany but for russia its vickers
Buildable Only , Brown-green colored all i know about it its not as fast as MG In shooting speed. And mounting it requires the Gunner to lay on the ground and hold it. Or if its on sandbags or so just usual holding.
4- Different Explosion Packs each country , Germany used anti tank granade (Explosion Pack) as 5 German granades attached to each other.
5-Im not sure if that exists already but It would be really helpful for bots in tanks or vehicles to shoot as well ! ex : If im using Tank’s main turret , the rest of squad should use the machine gun in The tank. (In fact that the machine gun itself looks Unuseable)
6-of course and most important , better AI system OR if its not possible to achieve the best AI with balanced system i would suggest adding more tactics orders and position setting for you squad example : im Engineer squad , i build a either Sandbags or AAA gun , there must be an order to make my squad hold in that sandbag or use that AAA gun.
7-the last and the most fancy in my opinion is adding Heavy armour Class unit which will be one of the last Campaign Rewards
They could add this, but what does it bring to the game? Another machine gun that’s only useful as long as someone stands up and uses it, puts it in an advantageous position, and the everyone in the jeep doesn’t get sniped on approach to an objective.
You want the Vickers Heavy machine gun, the one you had to mount on a tripod? Why? It would make more sense as the gun on eng-built nests for non-axis factions, but as a weapon you have to carry? I like realism, but maybe not that much.
I’d definitely like to see AT sticky and magnetic grenades that were used added to the game
For most tanks with hull guns, the hull gun fires at the same time as the coaxial MG when you use it. I’m not sure letting that AI gunner fire at will would be better.
you can already order your eng squadmates to build a thing after you place it, and having the AI that only has two aim modes (hit nothing, hit a gnat’s ass) manning mounted MGs and AAA doesn’t sound like a great time. They’d either be entirely useless, or monstrous.
Do you mean heavy tanks? I don’t think heavy tanks for squads is a good idea.
If you mean juggernaut type troops like in Battlefield One, also no. This is not the game for such shenanigans, unless they do it for April Fools.
Although this game has about 60% historical realism that’s still about 200% more than a game like battlefield which is what it seems like you’re asking for.
This is a hard no for me and likely the most of the community as well. Keep battlefield 1-5 (etc) and COD adjacent mechanics out of the game.
And for vickers Machine gun i said “Buildable” so you cant hold it or anything else you knwo the most unrealistic thing is the army itaelf using guns that they didnt use it , for example : that German Machine gun is the only gun that either can be manned or Mounted even if you’re on the Soviet army you can use DP yes i know but Vickers still gives sense to the battlefield.
For Vehicles , well as you see if you’re wonder what could make it useful , i can say anything that shoots will be useful , either it will support Inf squad to push into Attacking point or even defending a point , but if your saying that it would be useless since the gunner wont have any protection there is no need to add an armed Jeep , Russia has been using a vehicle called : “BA-64” or even “BA-10”
For USA : M3A1 “White”
For Germany of course and the most famous vehicle : Sd.Kfz. 250
I maintain that juggernaut soldiers have no place in this game, unless you can show me some evidence that there were actual military units equipped so and fielded during WWII, at which point I’ll still think they don’t belong here but will have learned something neat.
So you did, my mistake. We’ll probably see something like that as we get closer to “release” since the game’s technical still in open beta, but I don’t know. Would balance MG nests out some if the only mounted guns accessible to infantry were older HMGs like the Vickers or MG08, leaving the MG42 to be carried.
Those choices make sense, but I think you’d find that if they added all of them tomorrow they’d be useless. Fodder for tanks, bombers, and detpacks. The maps in conquest aren’t big enough to support them, and the maps in invasion/destruction are all either too narrow, or wide open.
Ok , but adding Vehicles as you see here will make Getting tanks and heavy ones more harder to get , which means a player in his first stages of campaign will have to grind a bit more harder to get a tank which means that first things he could get in the first is Anti tank vehicles and Armoured vehicles… in the result you will notice that will be really rare to find a tank in the battlefield as well as more balance into the game making it for realistic bc not all battles have tanks in it.
Multilingual forum with auto-translate. If someone in here shits on grammar, there’s a problem. You’re fine.
Adding armored vehicles that aren’t tanks into earlier levels of the campaign to push tanks farther down the line reeks of power creep. All we’d be doing is giving the veteran players more advantages over new ones, can you imagine driving an M3A1 down the road when a Panther blows the whole thing up?
Exactly so im pretty sure the game will Make Players level matching system which Groups up all Players with close rank and level into the match to make it balanced. In the result you wont see a starter player with Jeep vehicle only against King tiger tank.