Explosive pack Problem

Pretty sure Tanks are supposed to be strong.

Infantry gets suitable anti-tank weaponry to deal with them, Anti-tank emplacements, anti-tank rifles, anti-tank HEAT launchers you name it. But people don’t even try them or ever learn to use them effectively, even though they are extremely effective.
People will always go back to throwing explosive packs, which are the god-killer of all.
Especially since noone ever helps or covers their tanks allowing infantry to just marathon sprint to your tank’s location and spam 3 uncooked explosive packs at you. (Which is laughable, I’ve thrown explosive packs over 30 meters and cooked it perfectly to blow up 2 tanks at the same time, the way you can time these explosives is insane if you’ve got the skill)

The PzF60 being the arguably most effective long range weapon, and soon introducing Anti-tank grenades and rocketlaunchers.

Currently the Explosive pack is the do-everything-better alternative to grenades and anti-tank mines, so powerful and so abused beyond belief despite just being a kilo of TNT, where even specialized Anti-infantry rounds like the Fragmentation rounds of the T-28 or HE of the Pz IVs pale in comparison to, which actually have fragmentation to them, and that bundle of dynamite merely has concussive force behind it but no lethal shrapnel.

Everyone spams explosive packs, for some reason hitting a tank in the tracks with it will instantly destroy any tank in the game, despite the fact that they supposedly have only 30mm of armor penetration, which is only suitable against early tanks in moscow, they will penetrate the 40mm sidearmor and 30mm sponson of a Panther and T-34 and just blow it up despite not damaging any ammunition reservoirs.

Tanks are extremely easily killed in Moscow, they fixed it for Berlin though where the armor actually works against them.

Just not at the sponson where throwing an explosive pack at or near the track will instantly blow a tank up for no reason.

As long as there are tanks in game, explosive packs in their current state are fine and much needed. On the tank-explosive pack equation the overpower part isnt the explosive pack ofc FFS :joy:

I dont want to shock anybody but there is a reason and it is called EXPLOSION

Your “EXPLOSION” is realistically speaking far weaker than you think.

It would take 8-10 rounds from a 85mm HE round to achieve the same effect of the explosive packs in game right now in real life. And you don’t see 85mm HE killing Panthers through the sponson or vice versa.

Your explosive is realistically speaking no more than expensive firework.

There are more effective weapons that are more aimed at actual anti-tank performance such as the british sticky grenade, which was also only capable of penetrating roof armor and engine decks.

Or the russian contact grenades that were also only effective at destroying weak armor.

At best the explosive pack should be able to detrack a tank, not outright blow it up just because it landed near the track.

Again i dont want to shock you, but games ARENT real life simulators :slightly_smiling_face:

So you just don’t want the game to be as realistic as it could be?

I want it to be realistic, and if they’re going to further fix damagemodels to work properly im sure they will make the explosive pack obsolete.

They’ve shown that they’ve chosen that path by making explosive packs have an actual penetration, over them just outright destroying any tank it comes in contact with regardless of armor thickness.

  1. it isnt a realistic game and never will be.
  2. there are a ton of stuff to fix first in realistic terms before they adjust the explosive packs
    3)Tanks are already OP in game, so making explosive packs “obsolete” will just kill the game for the non-OP-vehicles-lovers

Tanks aren’t overpowered, you have two classes at your disposal that specialize in dealing with them.

Engineers with emplacements and tank traps.

Bombers with anti-tank rifles and launchers.

Yet you don’t use them, why is that? They are made obsolete by explosive packs, which are the real overpowered factor here. They do everything they shouldn’t do. Explosive packs are used as demolition tools in real life, but here they are abused to no end as tank-enders and room-clearers with absolutely no limit, don’t you get it?
You are abusing something hard and disregarding two dedicated classes that can deal with tanks effectively at range and you just don’t acknowledge it, no, you just want your explosive packs to stay overpowered.

Why is it that you can’t be made to understand this?

Besides the fact that making Explosive packs less potent and giving them to engineers only isn’t even that hard to do speaking as someone who has dabbled in game development and coding.

Besides who are you to say it can’t become semi-realistic? Red Orchestra wasn’t insanely realistic yet they did a fantastic job. Only engineers could plant satchels that would blow the living hell out of tanks, place tanktraps to halt their advancement.
Anti-Tank troopers used AT-Rifles and Rocketlaunchers to destroy or disable tanks at a distance.
While Infantry did the actual groundwork and captured points as they should.
Yet what do all infantry do right now? They camp around the point, will try to rush a tank with explosive packs, disregard their duties and play like a blockhead, never learning to use effective anti-tank weapons.

I can literally throw an EP out of a 5 story building, cooked it for 2 seconds and have it land in a T-34s treads and blow it up, i can do that 3 times in a row extremely accurately in Berlin.

I’ve played this game since CBT, I know explosive packs are overly potent at dealing with tanks and im apalled by it.
Especially since most people DONT EVEN KNOW how effectively you can use them against tanks.
They will just throw uncooked explosives at you and complain about how explosive packs don’t work.
Are you one of those people?
Do you just NOT understand how overpowered they are?
You people merely throw them into rooms to blast everything to smithereens, you wouldn’t know.

I see your point, some people just can’t be made to understand, i see he hasn’t been in this game for as long as we have, who speak of experience.

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10 of those kills are just me running around with explosive packs chucking them at tanks and having them detonate on contact, it just blows them up.

I feel like im back in Heroes & Generals where AT Rambos are the meta with motorcycles and anti-tank grenades just spawnkilling tanks, we aren’t far off.

These tanks had no chance whatsoever to even react to me, they drove out of their spawn and would try to find a position on the main road, but i would deny them and just hit them with an explosive pack while i sat in a bush 20 meters away.

it may change yet, this is beta after all.

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We can only hope.

Its gone in the right direction though, explosive packs will no longer destroy you when they explode near armor that exceeds 40mm, at the time i made this thread you could throw an explosive pack anywhere on a panther, even at the front plate and you would simply blow up, now its only when you throw it near the tracks. I can accept throwing it under the chassis or onto the deck armor but all you have to do is throw it near the tracks now.

And it really shouldn’t be given to every infantry.

Proper AT grenades and realistic performance would be nice. TNT packs are basically just a small sphere of ‘instant death’ that would likely kill even a Maus and nobody would realistically ‘cook’ such a huge chunk of explosives.

Honestly cooking grenades in general is unrealistic and games need to quit doing it, proper procedure of a live explosive is to get rid of it as quickly as you can, NOT keep it in your hands!

2 Likes

I like your mindset.

I guess moscow AT nades would be bundled stick grenades, Berlin being RPG (Shaped charge hand grenades) and the Panzerwurfmine.

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Nice instant ad hominem, with zero in game arguments etc :joy:
You seems to have real high intelligence and cognitive capabilities

its not an instant one at all, I’ve seen your previous posts. I can see that this one found its mark as well.

The only consistent AT weapon in game rn is the panzerfaust. The AT rifles are just meme guns, the sturmpistole is useless against anything more than the sides of an M5 and the PIAT is kinda okish i guess.

Well this is sad then, since you clearly have no clue of concepts like game balance etc

I thought about what you wrote, but I still think that fighting tanks should be pushed into the roles that were specifically created for this purpose.
At the moment there is a critical flaw in the role system - the assault role with its dual weapon combo slot open is essentially all you need. You can spam this role to overcome any current ingame challenge and either spam explosive packs or have a combo of SMG for short range and semi-auto for med to long range engagements. This is a bit of a pointless game design. Forcing players to deal with tanks via AT or Engineers, would definitely make tanks more feared on the battlefield and require a modicum of team play to neutralise. Having said that, this is still manageable in contrast to what I can do with an Me110 C-7 with dual 250kg bombs for which the only remedy is a fighter that can shoot me down, AA in game is super flawed as well and easily dispatched once spotted. So if its good enough for bombers, it should be comparatively challenging to get rid of tanks.

This is an old thread that has been bumped. I’m willing to let that slide, but only if the arguing and insults stop. If they don’t I’ll have to lock the thread.

I’ve consistently sniped out crew out of tanks in moscow with the AT rifles from hidden positions in moscow, its wonky with the damagemodels but it works well, especially after they buffed up the damage and then added upgrades aswell to the anti-tank rifles, not to mention at close range a PTRS can just snipe out crew in a Pz II C or Pz III B/E and kill the tank in one magazine, they require a modicum of skill, explosive packs don’t.

Then the germans get the Granatbüchse 39 which imho is an absolutely fantastic tank killer, its the first AT weapon besides the PzF60 that i use to reliably set tanks on fire with or blow up their ammoracks, its basicly the equivalent of a PzF60 in Moscow.

The PIAT when used well can instantly destroy Pz IVs on a center hit, don’t fire at the sideskirts jesus.

The Sturmpistole is a close-range AT weapon and will likely be replaced by PzF60s in Normandy aswell, but I’ve found it to be extremely versatile as an anti-infantry grenadelauncher aswell as being able to cook-off tanks from a close-range, vertical position to the tanks, or by hitting them into their undercarriage, the Jumbo being no exception.

No, Anti-Tank rifles and launchers are not the almighty god-slaying tank eliminators. (Bar maybe the PzF60 which does its job remarkably well at longer ranges)

And neither should explosive packs.