My idea is to give the
fuel tank of the flamethrower HP and when it drops to 0, let the tank explode. With critical hits (hits on the valve or 30% HP remaining), you could get a leak and then it would explode after a few seconds. The explosion radius scales according to the fill level.
I think if the flamethrower still has fuel and the flametrooper was killed via a explosion he should have the Molotov cocktail type effect when he dies.
While its a popular myth in movies and arcady games, flamethrower tanks do not explode violently when hit.
Yeah, but you have to admit it’d be a cool addition.
I would be ok with it if flamethrowers would be as useful as they were before the nerfing
Id be ok with un-nerfing them if there flame did not act like a cloak obscuring the soldier completely or punch through walls, flame thrower are not torches the used gelled fuel and should act more like water hitting barriers and splashing back or outward along the wall.
It seems that the flames in the game are actually not modeled at all; they are just a mass of gas. Refer to the Churchill Crocodile Flamethrower Tank in WT, the flames there are completely different. But DF simply doesn’t even bother with simple movement. Now they have made this weakening where the speed decreases during the firing, and I haven’t encountered anyone playing the flamethrower in 50 games I’ve played so far.
I know that you have probably, or not, heard this before. Realistically it would only be the tank in the middle, the one with compressed air, that could explode. However it is a awesome idea and I respect you.
+heart
No, we don’t.
It is a bad idea.
I’ve also always read how it’s a myth from movies. Perhaps SPR movie popularized that idea with that iconic beach landing scene. From a videogame perspective, which doesn’t necessarily have to stick to reality 100%, I do think it’d be fun and very chaotic to watch if something like this were implemented. But the questions is, should it attack friendlies also or just the enemy? Because it could work both ways, and have it be balanced. Flamethrowers do require a revision anyways, and make them actually fun to play. Increase their speed and not having them be sitting ducks. Currently they’re not very convenient to play in comparison with other squads, that’s my final take on it.
However, for a long time I personally been thinking that destroying enemy tanks, the explosion radius should kill or take health points off enemies that are very close to it, and specially those who ride on top. Have tank carnage debris flying around, you know.