Idk if it is just me, but while i was leveling up Normandy Allied planes it felt like an eternity doing it(got only the P-38 squad maxed) most times enemy would rather suicide and no xp would be awarded. Another thing is Dogfights in the game, one dogfight can take even a whole game with experienced players awarding almost nothing while fighters should gain xp from taking planes down. I would love to see maybe the points awarded for taking down a enemy plane to be higher and more awarding for a pilot to actually use a fighter in a game rather than a Bomber that nukes the whole enemy team. it would make a great balance between plane classes
Well if we want be fair kill a tank need a reward of 200p
Kill a plane of 500p kill a soldier only 10p destroy an enginer build things only 50p, conquer a CP 100p and defend him give you additional 10p for kills
but the game reward you only for the ammount of kills
also assists would be great if they worked better, maybe making it give 1/4th of the total amount and make it trigger more often and on killed vehicles too also when they suicide randomly
if they suicide, and you did enough damage, you earn the plane kill xp.
you do earn xp per plane down right now, if they suicide and you dont earn xp or a plane kill , its only because you didnt put enough damage into it. as far as i understand here…
as far as i remember killing a plane or a tank is 200 xp.
200 base scorebord
in the end:
200 + 200 with premium time
200 + 200 + 200 with premium time and using a premium squad
- 1.4x if you had the best squad
- 1.5x if you win the match.
enough xp is enough.
people withaut premium time dont have boost so leving the boost aside rethink the “battle points” is actually needed expecially with the game totally focused on kills and relegate the support action a secondary role
the idea its for people to invest, and buy premium… thats business 101…
want more?.. invest…
game is marked as a shooter. not a engineer/plane/(…)/capture point simulator, excessive amouts of kills ofc will be more profitable than killing a plane or capturing a point… its the same in every game on the market.
i find that current objectives mean nothing. core game lays around killing and get xp around it. you earn xp for your squads using them ingame and… kills… not captures or as you stated “secondary roles”
xp per time goes around kills (soldiers / vehicles)
secondary roles are a way to facilitate a victory for your team.
if you dont invest premium, what should be the incentive for premium users? if they improve the xp gains on non-premium players on a plane/vehicle kill, what premium players will gain?
Premium user incentive maybe
Battlpass (withaut buy it),2 veichles and other 2 infantry squad(already have it), free weekly/monthly gold, acces to a trial period of 24 hour for premium
veichle,squad,soldier,wapons ecc…
I think the battlepoints need to be rethinked for beign belanced for all player
