Expanding on Paratrooper Mechanics

So after having played with paratroopers for a while, I’ve thought of a couple of things that could maybe help balance these guys. So far general consensus is that paratroopers are being treated like regular infantry in the fact that they can just run into a point and shut things down with little concern for survivability. So here’s what I came up with:

Potential Fixes (though maybe don’t implement all of these at once):

  1. Increase travel time to the drop point to allow enemy fighters to intercept. If the fighters take down the plane the paratroopers lose a random amount of health and are forced to jump.

  2. Increase the landing zone radius and randomize where the paratroopers and supply crate land. As it is right now the paratroopers land too close to each other and way too close to their supplies. In reality paratrooper units could get separated from their unit and this should be reflected in game where they currently bunch up together. Make players find their crate and allow a bit of time for the whole squad to regroup.

  3. Give paratroopers a cutting parachute mechanic that lasts about 8-10 seconds, similar to the bandage or putting out fire mechanic. If they don’t cut their parachute then they get a -50% movement penalty and maybe a 10% slower ADS speed penalty, and if they continue to move without cutting the chute it drains their stamina. This makes sure players don’t land on the point unless they want to be a nice slow target.

  4. Have paratroopers choose what loadout they want to take on the plane, if they don’t choose on time they get a random loadout when they drop. When they land instead of instantly picking up their equipment, implement a hold use button for 3 seconds to pickup their equipment (like the engineers building timer and all the other hold to use mechanics)

  5. Add a 3-5 second headshaking/concussion effect from the explosion mechanic to disorient paratroopers when they land. There is already set dressing AA firing at the plane might as well reflect it and prevent players from instantly firing their guns as soon as they land.

Yeah that’s pretty much all I could think of, obviously not perfect but I think these could work as universal additions to all paratroopers. Let me know waht you guys think

10 Likes

Yes :+1:

Interesting idea, I really like it.

I’ve suggested this as well, it would also make it more strategic and stop people from making suicidal drops on the objective and hurting their team.

Personally don’t think it’ll make a difference, but I’m not gonna care if they did do this.

Sure, I think the parachute cutting mechanic might make it a little redundant but it’s not a bad idea.

4 Likes

Finally a constructive topic with reasonable ideas about how to re-balance paratroopers.

I like some of your suggestions and have to agreed with @AdRock2621 feedback.

4 Likes