The player can choose to continue the fight with the tank crew or switch squads more quickly, and at worst, earn a few points, like when the pilot manages to land.
But we can’t remove the points system. It’s literally how the game is balanced.
Vehicles in WWII were incredibly important. Whether tanks or trucks or even bicycles.
Losing a vehicle on your team should mean something. Giving those players who chose vehicles a 50% reduction of ticket loss would just unbalance the game.
Remember, vehicles are important. Just as they were in WWII. This is what helps balance. If you lose a tank, or a plane, you should feel that loss. What you’re suggesting is that the loss should be reduced. I can’t agree with that. Because that’s not how it worked IRL.
Then they should implement a hit time limit. Currently, if someone shoots you, 42 weeks pass and no one else shoots you, and you commit suicide, you give the kill to the last person who shot you. It’s nonsensical.
The game itself does it; in real life, tanks could do many more things than in the game xD
If we’re talking about realism, the game falls short, although I’m also against treating vehicles as unimportant; they still lack presence in the game since even the most idiotic member of the opposing team can destroy them.