Event Squads: Build Your Own Squad!

Event Squads: Build Your Own Squad!

I’m sure many of you have noticed that the squads in the current event aren’t very good. The types of soldiers in the squads are a mess, and so are the weapons. For example, I chose an anti-tank soldier in one of the squads to blow up a tank. I wound up and threw the grenade without looking at the grenade type, assuming it would be an explosion pack. Guess what? It was a Molotov. Not my first choice!

Anyway, this isn’t the first time that event squads have been lackluster. My suggestion is to allow us to build our own event squad. The developers would decide how many squads would be in the event, and what those squad types would be—that’s it.

The specifics of the squads would be decided by the players: For example, if there was an assault squad in the event, we players would decide WHICH soldiers would be in that squad, and which weapons each soldier would use—for the BR (Battle Rating) level of the event.

The same would apply for tanks and planes: If there was only one tank squad allowed for the event, and all squads in the event were at the BR II level, then the players would decide which BR II tank to use—instead of the developers choosing that for us.

Everyone has a different play style, and everyone likes different setups & weapons. There’s no way for the developers to make everyone happy when they create an event—unless they allow the players some level of control over these subject areas. I think there would be a lot less complaining about events if we could build our own squads based on each individual’s preferences (excluding the grind issues and prize issues—which are different subjects for another post).

Anyway, let me know what you think. And yes, I understand that it may be easier to just let us use the squads we already have for the main game; however, this is an opportunity for the developers to allow more creativity for squads regarding events that may not exist in the main game: For example, an event squad could allow 2 engineers, 1 radioman, 1 sniper, and 1 medic—which isn’t allowed in the main game (or other combinations not seen in the main game). Another option would be to allow us to swap out specific soldier types for other soldier types: Using the soldier types listed above, we could swap out the medic for an additional radioman, or vice versa. These options would allow us much more freedom (and creativity) when building our own squads for events.

So, vote a “Yes” to Build Your Own Squad for events.
Vote “No” if you want to keep things as they are.

  • Yes
  • No
0 voters

I don’t think it would be necessary, such of standardized balance is fine, and there are a lot of squads to choose from so everyone could find something they like. If anything they are way better equipped than in Soviet Japanese event where no one could destroy tanks. The only problem with this one is that Italy has a tank without a MG.

But yeah, what could be done is to be able to look on the available squads and their gear before the battle, in two recent events it was taking me lots of games to actually memorize every squad so that they could be used properly in every situation

I don’t like any of the squads: I think they’re a mess!

Sorry to disagree, but this is NOT the only problem: I gave you one (of the many problems) in my original post above.

I listed this as another problem in another post, a day or two ago.

Thanks for responding!

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They seem historical though, if you take a look how those were like they always looked more or less like this:
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its okay, maybe its just that I just like playing with worse squads than normal as in standard PvP they would be equipped much better, but where is a challenge in all of this haha

Good job!

No problem!

no

I’m not one of those people who demand that a video game needs to be 100% historically accurate. More importantly, it needs to be fun—which means, not frustrating (which leads me into the next area).

I don’t mind a good challenge, but frustration on a daily basis is no way to build a game—people will simply not play. I gave one example above (regarding the antitank gunner). That set up makes no sense. And neither does this one: The engineers in the event are equipped with TNT charges. I’m not going to risk losing an engineer—the only soldier type that can build in the game—to blow up a tank with TNT (which means I have to run up to the tank and possibly climb on top of it to place the TNT). There’s a pretty good chance you’re gonna get shot off from that tank by enemy infantry—or get shot by the tank itself. That job is better left to infantry soldiers. Furthermore, it’s better to equip engineers with AP (anti -personnel) mines to protect any spawn points you may build, or to place inside of cap points to keep the enemy out. So the person who built these event squads either doesn’t play the game, or doesn’t understand basic strategy and tactics—or simply doesn’t care.

Lastly (for now), I just don’t like how the squads are organized—the soldiers are just thrown in there willy nilly—like the auxiliary weapons (TNT, grenade types, etc.). There’s just no logic or reason behind it.

You do realize that this already exists in the game, right? Every squad that you have in the game has an upgrade section where you can decide which additional soldiers will be in the squad: For example, one of the most common options is choosing whether your squad will have an additional engineer or radioman. All I’m suggesting here is making an improvement in an already existing mechanic by providing additional options. That’s all!

and?

and… I’m just wondering why you disagree to this upgrade. It gives you more options and choices to build the squad the way you want to build it. Your “no” response means you’d rather just accept what the developers give you whether you like it or not—something I don’t understand, which is why I’m asking.

I just accept them as they come, I give the example of the riflemen with flag for japan, no engie?, ok, it will be a rush and die unit, simple like that, if devs wish do updates, let them do

OK, noted.

I like the break from min-maxed squads and equipment, and IMO it actualy makes people think about game play a bit more.

-1

1 Like

You can just build things first and then rush to destroy a tank, whats rushing you? Or instead of running up close just try building a field gun

Which is a mistake that makes the process lengthy and dangerous, you shouldn’t try climing on top of it, instead place a TNT on one side, and run to another for cover from explosion. If that doesnt work, you can finish it off with an explosion pack by throwing it to the side (again) or under the bottom of the tank (most effective way)

Its actually good that things are kept this way, events are meant to feel different than standard PvP. And encouraging a different style of gameplay is nothing wrong. They already destroyed the chill BR II with additon of SMGs and Semi-Autos, thus making bolt action rifles fall out of use, so its refreshing.

For the rest I agree with Naohmcete

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I’ve built more AT guns in the last 4 days than in the last 6 mths in regular play! :slight_smile:

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If that’s your playstyle, then I’m sure that’s fun to do. However, for me—someone who plays support roles heavily (which means I’m always using my engineers) it’s a waste of an engineer. You don’t know how long you’re going to be at a cap point. When they get capped quickly, that means you move up with your engineer and you have to build again, and maybe again if it happens again. If you blow through your engineers, then you have to spawn a new one—which means you’re wasting tickets when you’re on the offensive. Again, basic strategy and tactics. You think ahead to solve a problem before it happens —whether it happens or not. Most people don’t care about this, and just want to shoot people—and don’t care if they’re wasting tickets. If that’s their playstyle, again fine. But I like to apply logical tactics whenever possible—it’s just how I play.

I agree, it shouldn’t be your first move (which is why I said you have to “possibly” climb on top of it); however, sometimes you don’t have a choice and you have to climb on top of the tank: There are several reasons that a tanker will start to drive forward or backwards while you’re placing the TNT. In this scenario, you can’t always throw an explosion pack or place TNT successfully while the tank is moving; so, you have to climb on top of it.

Furthermore, just being near a tank makes you a target and you’re likely to get killed—so it makes no sense to waste an engineer when this job is better suited for infantry or antitank soldiers.

Sorry, but I have to disagree with you 100%: For me, and others, it’s frustrating trying to deal with these disorganized squads and having to use crap equipment. It’s just not fun. In fact, it’s annoying as hell. If you’re OK with it, then I’m happy for you that you don’t have to suffer through this nonsense. But you have to realize that my suggestion (build your own squad) allows everybody in the event to organize their squads any way they want. This means that if you want to organize them differently than you do in the main game, you can—which means you can build squads that mirror the current squads we have in the event that was built by the developers. So you still get what you want. However, if I’m forced to play the event (assuming that I’m willing to in order to get the weapons) then I’m gonna spend several days being annoyed for every second of every game that I have to play. However, if I can build my own squad I don’t have to be annoyed—and with this option everybody gets what they want. So it doesn’t make any sense not to do it when everybody gets what they want. It’s called a win win—which very few people ever think of because they’re only thinking of their own interests. So again—I ask you—if everybody gets what they want, how can you disagree with this option?

Understandable

I never found the need to do so in any recent time, even if tank is driving away you usually are good in its blindspots and just try to flank it again with the use of surrounding covers so no one would notice you chasing it. Getting on top makes you an easy target, and tanks always stop after a while to stabilize aim so you can catch up pretty quickly. Consider this as a friendly advice, as I was doing the same long ago as well and you may like this new way of destroying tanks.

No pain no gain as they say, your soldier is still way less visible while on ground than standing on a tank I believe.

Which can give an advantage to players that could create overly powerful squads, with already made squads, everyone has same chances, newbies and veterans alike. I just think its not that bad as it was with Soviet vs Japan event, but well, I guess we simply have different visions on that one