Eureka: A flamethrower idea that might not be dumb

Hey. Just had a thought. Why not significantly slow down the projectile speed of flamethrowers as a way to help balance them?

I think this could be one way to allow counterplay (you’d have a split second to shoot back before the flame hits you at max range), without ruining the flamethrowers’ utility. If you shoot the guy before the flame hits, you can put it out. If flame hits you first, you get the burny. Still great indoors, a bit less useful in the open. It’d also look a bit better with slower fire, I think.

(they still need to stop going through walls, thats some jank)

2 Likes

The issue of sheer range, radius, and damage still exists. This suggestion only helps assuming you can keep them at a distance far enough to shoot them before they roast you.

I think flamethrower squads (and probably paratrooper squads) should just be capped to 1 per army. The main problem with them is how obnoxious they are to deal with, and people will complain about people cycling them until they are nerfed to the point of uselessness.

2 Likes

Id just go a step further and take the squad lockout for 3 spawns apply to squad “type”

Can only bring your flamer/assaulter/Mg/para/tank squad out every 3 spawns.

Rotation, Keeps it fresh for everyone

5 Likes

I think people should just stop being weak crybabies and learn how to counter things they find out annoying.
But I guess restrictions are just modern solution. :yawning_face: Freedom is overrated for modern man. Crying and making everything more comfortable for him, that’s the right thing to do.

weakness-disgusts-me-senju

2 Likes

That’s what will happen imo.
Keo stated devs don’t want to limit anything so the only other solution is to nerf things into oblivion.

Or

Because that’s what happens in every game, right?

Ppl will always complain. Sometimes rightfully, sometimes not. ANd devs will nerf and buff stuff accordingly to what players do.

Yeah, whatever. I really don’t care until forum is overspammed with crying about paras/flamethrowers.

Like devs are definitely already aware of those weaklings and theirs opinions. Yet they’re still yelling about it. It’s so annoying. It’s like every single day.
Do they really think this behavior will somewhat help them? Do they really expect different reactions from people like me?

Like no, you are not right. There’s no spamming of flametroopers nor paras in majority of games, that’s just fact. I tried to play normady axis. And the reason I lost few games really wasn’t paras/flamesguys.
I have not encountered overabusing of certain classes in majority of games. I have not encountered overabusing WPs for quite some time too.

Yet people are so insecure they’ll not end up crying about some “would be scenarios” instead of actually playing the game.

I don’t want devs to “balance” things thanks to “feedback” this type of people is creating. In my perspective, It’s not relevant feedback. It’s just crying, nothing else.

3 Likes

Honestly I think you’re the one with unrealistic expectations. We are in the “suggestions” section of an online FPS game. Why are you here if you have nothing to yell about?

“I have not encountered blah blah blah” - Then maybe your understanding of the game is insufficient. Fire and paras are meta. You use them, I use them, we all use them. Most games being full of bots with starter rifles means nothing. Look at games with premades that are actually trying.

You call it “whine about flamethrowers” and do your best to stop it from happening. You are a meta thrall doing the exact same thing as everybody else, complaining, but in reverse. The main difference is, you offer no suggestions, and you don’t even know why you are here. I know, though. You like it easy, so you get triggered when people call for nerfs on your pet cheese. The threads are so common because the community largely rejects your opinion, as it should be.

I don’t basically use flameguys at all, lol. They’re boring and not versatile enough for me. I can do way better with assaulters or tank, lol.
Countering them is pretty much easy, they’re just annoying.
The only thing they can do si clear one room/building and then they instantly die.

Everyone is using paras because it’s something new. Same happened to WPs when they were introduced to “all” campaigns. And now? I don’t even see them regularly.
Plus paras are just in two campaigns lol, what a impactful meta.
Guess everyone is playing KV-1 too and it should be nerfed.

The meta is still rally points and assaulters, that’s what carries most of the game.

Btw. Trying to nerf meta things just because they’re meta is kinda unreasonable anyway, lol. It would be never ending cycle of nerfs and restrictions.

Lmao xDD dudes that are creating these shtt topics really aren’t reflections of whole enlisted community.
Satisfied guy doesn’t have reason to make nerf/buff suggestion + plus majority of enlisted playerbase have never been here or forum.

If the enemy has a none line of sight weapon why not use your own, landmines, grenades, molotovs, doesn’t matter how good the flamethrower is they aren’t invincible

You’re being dishonest trying to win the argument for your favorite cheese. You basically don’t use them? Yeah right. Lying weasel, I know your type.

Nobody said anything about nerfing meta things because they are meta either, and paratroopers are irrelevant to this. Strawman crap. Rally points are not OP and lacking counterplay. But I can certainly wipe entire enemy teams with a flamethrower without aiming.

I’ll send you screen in few minutes lol

I am not sure I understand your point. You want flamethrowers to penetrate concrete?

If you don’t use them, and you don’t see other people using them, then why do you think you know how good they are? I am becoming dumber by the second from listening to you.


I am basically using flamerguys all the time lol

Looks like at least 1 squad of them in every campaign, ye.

I have set up only premium ones in Tunisia (campaign I am basically not playing at all) and second one in Moscow. But he’s not even upgraded. :joy: Only one flamer with 1888 gewehr, one engineer and rest 2 riflemen.