Some hitboxes needs some polish .
Loads of places in the “world” has invisibel walls, like shooting a grenade launcher while next to some cover can randomly blow yourself up.
Will be hard to point specifics but the hitboxes reach out of the game animations/graphics and its frustrating having a clear view but the bullets hits some wall you cant see or shooting an rpg out a window can randomly blow u up… stuff like this needs some polish ![]()
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Im making a video compilation about this
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Main one for me is has been trying to shoot through barbed wire in Moscow!
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It also seems to vary by weapon. The projectile for the GrB-39 will seemingly detonate on anything nearby. I’m talking like a distance of a couple of feet to the side of the muzzle.
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