Entrenching Overhaul

Trench digging is an art not many use and those who do make good trenches are not rewarded for it
this is a travesty

I suggest Major Reworks To the System Rewarding Much More In depth Defensive lines or places for fortified Spawns

Major Change
Engineers should have the capacity to build fortified trenches they should reward score like sandbags and be destroyable allowing attackers to collapse and remove trenches to avoid stalemates

a big QOL would Be a shape selector for shovels allowing you to choose how you dig such as shape depth a smoothing mode and fill while loosening how close you can dig near your own vehicle allowing you to more easily free stuck tanks

reusing most of the trench assets from across the various maps should make the system easier to implement

  • Engineers With Shovels Should Be Able To Make Fortified Trenches With Dugouts PillBoxes And Other Cover By Gaining A Radial Menu With Shovels Equipped It Would Use Materials And Be Destroyable
  • Trenches Reward Drawfire Score Like Sand Bags
  • Shovels Gain A Shape Selector Allowing For A More Strategic And Smooth Building Experience Whilst Lowering Restrictions for Digging Around Your Own Vehicle
  • Your Idea
  • No Changes
0 voters
5 Likes

I actualy had the samme idea. A shape selector for shovles would make building them so much more worth it. Also AI with shovels should be able to help.

Should you be able to order shovel AI to help you build like with biuldings?

  • Yes
  • No
0 voters
1 Like

Help Me Dig guys or something similar honestly would really help make trench digging go faster

1 Like

Infantry shovels we currently have in the game are too small to build proper trenches. To build such structures, larger engeneer spades must be introduced; they could use the radial menu you proposed and would be available to Engineer Class only.

The German engineer spade as shown in β€œDer Pionier der Wehrmacht um 1943” video by PLW History on YouTube.

  • Yes
  • No (explain why)
0 voters
2 Likes

great idea and would make a fun improv melee having a longer reach

1 Like

I agree with everything but the trench collasping part

1 Like

Needs to be a way for them to be destroyed to prevent stale mates