- something I found very annoying is the AI
- they do not stand still
- they go from one place to another for no reason
- they go up because without reason the buildings and trenches
- You cannot demand too much of them and give them strict orders how to stay still and not shoot.
- they do not kill anyone, they only take 1/4 of the enemy’s life with each shot, if he uses machine guns they miss all shots from 5 meters away
- advance and do not cover
- Accompanied by the previous closed alpha the AI was more intelligent, they could kill at least 2 while they were discovered with a weapon (rifle) and machine guns, they could do the “rambo” and kill an enemy squad now it does this, just stay stand still and shoot, they miss and die there 70% of the time if you do the “rambo” mode you die without explanation from the enemy the AI to the character you carry (you) only shoot if you shoot the rest does nothing
- The AI takes a lot of work, I understand, but with the previous alpha it was much smarter when it came to shooting and defending and obeying orders.
- Now I can’t ask for ammunition, before they gave you 5 rifle ammunition now nothing or it gives me the option, they should be able
- playability and mobility of the “tank” player
- Star skills It doesn’t work at all to be at level 1 and now that I have one of my characters at level 22 I have 3 stars and 3 advantages of movement speed and resistance, you do not notice the difference, you run like the rest of your companions of equipment on the battlefield.
- you cannot rush due to the limited movement of the character to the jam with objects in the environment the movements are slow and it does not give security to the other to face the enemy head on
-The resistance is not 100% effective, you can only run from 20 to 30 meters and it gets tired and with skills up to a maximum you run 50 meters but very slowly (I checked it myself with a person with 100% resistance skills) you need to work a lot of mobility is very uncomfortable.
- shots, reload and missed shots
- Shooting the rifles and sniper rifles shows that it was the most worked in animations as in failures but there is an error that many of the shots miss without explanation it can be a server error but when the enemy is 30 meters away and it is clear mind fails without explanation
- the machine guns are initules the supposed new recoil is disgusting 4 dipsaros and you do not give a bullet to the enemy a few meters away and from legos shooting bullet to bullet you hit them all and it is better than a sniper
- I loved the details when guns jam, but it should be more frequent when one person fires 3 reloads and re-fire and reloads, it would have to be more frequent when one person reloads a lot to avoid people having the magazine 100% full .
- Very difficult to shoot move, reload and shoot covered again, it must be more fluid and not so tank I repeat impossible to do a rambo style race you run out of bullets and you don’t kill many enemies
- optimization and annoying lighting
-I use a ryzen 5 2600 rx 580 8gb 16 ram 3600mhz and it goes to 1080p everything at minimum and at 40 fps but if I go up to 2k everything at minimum goes to 60 fps stable wtf !!!
- the lighting is that you have been blind and the sun is behind a cloud if you look at the enemy in front of the sun you do not see anything all very saturated and yellowish as a filter works on that right now it is very annoying and you do not see the detail of the field battle
- the progress system sucks and is too long
as the title says the progress system sucks according to amd radeon and i have been playing this alpha for 37 hours and i am on the level 10 campaign i play 2 full days without getting up from the chair as i know how to play because i was in the Previous alpha and I still make the weapons I use are the rifle, the machine gun and the shotgun and I can say that after 37 hours of playing this alpha I got bored, its progression system is inefficient and nothing interesting the previous alpha, which was playing for 1 week and it seemed more interesting