Maps in Enlisted are too spread out. You cannot design maps for an FPS using the same logic as a vehicular combat game. Every map is basically made to favor campers — there are too many small holes and windows that people can camp in, and you cannot kill them unless you have a sniper or are blindly shooting at walls.
Some objectives are nearly impossible to capture because they are too open. I understand that Enlisted goes for semi-realistic gameplay, but you cannot design maps like that. In every match I play, there are at least 5 people camping in some small window at the corner of the map, because the map design favors defenders over attackers.
Some capture points are basically just a small house that is impossible to enter because of campers. It is far too easy to defend a point when the layout works entirely in your favor.
The core issues are:
- Maps are too open with too many small holes and windows in the walls
- Capture points are either too small or too exposed