Engineers should be able to defuse mines

I suggest that a new perk be added for engineers: Mine Detection!

It would allow enemy mines to be marked from a certain distance away (increasing depending on how many perk points you spend on it) and also be able to defuse them in a similar manner to how defusing objectives works with obviously a much faster speed. (that also gets even faster with the more points spent on it)

This perk would probably be in the weapon handling tree, as engineers don’t have any unique perks there currently, and it just makes logical sense with that being the most “physical” tree. This would further engineer’s support role, give some counterplay to mines, and make mine/minesweeping more interesting.

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Mine detection, possibly as a perk for a specific class of troop? Definitely yes, would be useful and not overpowered. Currently there isn’t much counterplay to mines, moving slow means losing.

On the other hand, the main use of mines is specifically to stop enemy engineers from advancing and building rallies. So I don’t think it should be given to engineers. They are already the most used and most useful class by a good margin. Maybe radio operators, since there isn’t much reason to play as those at the moment.

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This is a great idea. I’m sure it’s been proposed before but it should be implemented to allow combat engineers/sappers to perform one of their irl combat jobs of demining areas. In this case, it’d just be a cool bonus perk but I see no real gameplay reason for it to not exist.

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I think it would be a good addition not as a perk, but as an object in the backpack slots

This is not a good idea !

The cost of grinding out the mines, as well as the cost of acquisition would be instantly nullified by this ability, as you can then just shoot the “spotted” mine.

IF you slow down from the run and gun mode you can actually spot some mines depending on where they are placed.

The use of mines is one of the best ways to slow down the run and gun game, but at the moment mine deployment is player controlled and mashing a combination of keys in a given squad to drop “an actual minefield” takes a reasonable amount of time and takes the player out of combat.

Notwithstanding that current bombs, artillery barrages and large caliber HE shells sterilize the ground anyway.

The least the devs can do is let the player enjoy the fruits of their labour…