Engineer vehicles

  • Yes
  • No
0 voters

Add vehicles for engineer squads. Engineers will continue to engineer and the ‘others’ will not. So give us vehicles that can be used by the team to not only replenish building materials but to resupply the engineers equipment. Each vehicle allows an engineer to replenish his materials AND equipment (bags, wire, hedgehogs etc) 3 times. Thus the engineer inclined player who is always on his own when laying wire, traps, hogs, ammo boxes, guns and of course a rally when on invasion mode defend will be able to resupply using the vehicle before the vehicle must be resupplied (respawned).

Not only will this delight the current crop of engineer-minded players, it will inspire other players to use engineer squads and for the first time defence-invasion mode will actually feel like an immersive hold the point experience where the objective is the point of this mode. It isnt ‘charge out to their front line and stop them advancing’ mode. It is hold the point mode. defend the point mode. So, defend the point guys using engineers and THEN move out if possible. I am not suggesting ten of ten players use engineers but only TWO players use the engineer squads (with the new supply vehicles) while the rest of the team hold off the enemy.

Also, these vehicles are not APC so can be parked anywhere, including inside the CP (probably somewhere safer).

One must remember that when something new is introduced it is not just oneself that is playing. One must ask how this new inclusion will affect the overall battle, and how the enemy will respond to these vehicles? I assume they will target them as they target rallies because 30 pieces of barbed wire instead of 10 will be just as annoying as my ampulomet…

Defend the point. It is only one mode but it occurs as frequently as others. Very frustrating being the only player who makes it difficult for the enemy by laying wire etc. Every time i am the only one who engineers. two is all it takes to secure the point. And it is only ever one at most. I assume those in clans with comms are using engineers when on defend mode…hmmm?

2 Likes

I see a more practical solution allow engineers to see the point that comes next so they can build defenses while defending in invasion and show the attacking team’s engineers regions where little fighting is happening so they can safely put rally points there and help the team push closer.

  • Yes engineers should gain these abilitys
  • no they should not
  • let me see the results already
0 voters
1 Like

You know what engineers could have? The ability to refill materials at their tank resupply point.

Engineer exhausts his materials, runs back to the resupply point, refills his materials, runs back.

New class, " rear echelon support" 5 man squad 3 engineers, 1 driver and 1 choice (radio/MG/sniper)
No APC spawn ability and the vehicle they have is flimsy but fast. Can’t build rallys but can build a box that can resupply engineers (no self replenishment of resources from this squad if deployed), ammo boxes, sandbags, barbwire, light mg nests and tank traps.

They ride in a vehicle that can use a mounted MG.

Just spit balling ideas. But yours is good too, feels like it needs a bit of refinement but is possible.

2 Likes

They are a pain enough to get too in a vehicle, having to get there on foot would make it never used. Besides, if you run out just switch to another squad member.

Thank you for your post.

I dont understand why people are against this???

Myself and others have suggested this previously as well as ambulances for medics (mobile auto heal point within a certain radius and refill medkits).

with engineers as you say its like APC but NOT a rallypoint. Ive suggested things like Chevrolet Blitz truck or Bedford QL lorry.
It would allow engineers transport to get around and resupply engineer build points (maybe 2 or 3 resupplies then youre out).

I have also argued such vehicles would be able to tow field guns and AA guns. (for faster moving around like real life).

I have wanted to see more mechanised units in game as WWII was a mechanised war. It doesnt help that objectives are often fairly far away from one another either, with the risk of your dumb AI soldiers getting killed on the way there.

We have all these buildable items but never enough time to use them and not enough build points either. rallypoints and ammo boxes are basically non negotiable, you have to build them, so that leaves not enough points left for AT, AA guns or general defence such as sandbags.


Bedford QL
image
Chevrolet Blitz.

(Note that while this particular picture is an RAAF one, they were extensively used by regular UK-Commonwealth armies and if added to the game would be standard army green or khaki/sand colour as appropriate to the map)

1 Like

Hello. I suggest the vehicles will not only allow the engineer to resupply materials, but also structures 3 times before the vehicle needs to respawn.

1 Like

The biggest problem is running out of structures. One engineer in my engineer teams can lay all sandbags, all wire, and all hedgehogs. Its the amount of structures that is the main problem because the engineer is often a lone engineer. So they need more structures

1 Like

yeah give even more abilities to engineers they are not versatile and useful enough

Why not both?

If they get vehicles then they wont be way behind the team as usual. How are engineer vehicles not practical? Why are they used then?

Why is combat canines post not removed yet? It makes 0 sense.

i don’t see the issue as people moving to the points i see more engineers need to be aware