Enemy AI bots

I got to give props to the Dev’s on making the enemy AI bots somewhat competitive. At times, they are a little supermanish and ridiculous, but at least they put up a fight and at times even take cover. Now my bots, I have seen six of my squad bots take on “ONE” lone enemy bot, and the enemy bot took down all six of mine down without my bots firing a single round, and without the enemy bot having to have anyone hold his beer. :joy: This is with mine set to aggressive. :roll_eyes: BTW, are our bots programmed to social distance? Mine always want to stay 10 meters away, even if I order them close.

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Were you walking or running, climb any walls or windows

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HH Schultz - Schultz - Magnet | TeePublic

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When the Bot killed my six squad bots, I had run into a building and had just ordered them to come in, then ran back to try and cover them only to watch ONE enemy bot gun all six of them down, while not one of them considered shooting back. It would help if our bots did not have to stop at doors before they enter. I did quite a while back have a enemy bot kill me from about 200 meters while he was jumping backwards into a window. I was on a second floor balcony with a sniper rifle and missed him with my first shot while he was doing his backward jump, as he performed his miraculous shot. :sweat_smile: I’ve also had bots bayonet me jumping from the ground floor up a flight of stairs without ever touching a stair. :laughing:

I was serious giving props to the dev’s for making the enemy more competitive, especially since I have been playing a lot more custom matches, but I sure wish they would take a day or two making our squad bots not so incredibly stupid. :smile:

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Pvt Schultz is hands down the best character in Hogan’s Hero’s.
Goes without saying very much the bots attitude at times, except when in melee range then they turn into terminators.

The frustrating thing for me is that the Dev’s obviously put in time to improve the enemy AI, but our AI squad bots collective IQ is lower then a bag of wet potato’s, and in my five years of playing, if it’s changed, they’ve just got worse. :face_with_diagonal_mouth:

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Bots don’t run at all, or even move all the time but running is the worse
If you walk they will stay relatively close
If you take anything but a straight path they won’t follow you
Depending on there setting they will pick a fight with every
Shadow, enemy soldier, tank, corpse you encounter

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Yeah, I am constantly yelling at my bots to get the giant stick out of their ass and move because I sprint everywhere and they are constantly 50-100 meters behind me. I can cross a battlefield without a single shot being taken at me, and three of my bots will die. How? I have no idea since they are so far behind, and I am not going to waste time reviewing the video to find out. However, they are always wounded, even when they do follow orders and stay in a building away from the cap point. All my soldiers have track speed, so without the bots running I quickly leave them in the dust.

I understand why the Dev’s are making the enemy ai bots better since more and more of them end up in our games, but for the love of Pete I don’t understand why they allow our squad bots to be this stupid. I know they want them to be cannon fodder first and playable squad soldiers second, but they don’t have to make it so damn obvious. :joy: There is no reason they can’t mirror the player which they already do when you go prone. So, if they can mirror that there is no reason they can’t run when we run, use the same route we use, and actually stay close to where ordered. I guess they can still stand in front of open windows and doors, so they can retain some of the idiotic cannon fodder traits, but to constantly find them on different floors, or running outside a building they were ordered to stay in is ridiculous. Nothing like getting your entire squad in the upstairs of the cap point, go to the midway point of the stairs to fight and one by one you see these morons running past you down stairs where they are instantly killed. This irritates me so much that I only play the number of games it takes to complete my daily objectives, then I quit and play something else. I once played 20-25 games a day, and now 3-5 is all I can handle.