End-of-match cinematic (Victory / Defeat)

Title: Suggestion: End-of-match cinematic (Victory / Defeat)

Hello,

I would like to suggest adding a short end-of-match cinematic when a battle ends in Enlisted.

Right now, matches go directly to the scoreboard. A short cinematic (around 5–8 seconds) could make the end of battles feel more immersive and memorable.

Basic idea

When the match ends, a short cinematic could play depending on the result:

Victory

  • Soldiers securing the objective
  • A squad raising their flag
  • Soldiers regrouping after the battle

Defeat

  • Soldiers retreating from the battlefield
  • Smoke and destroyed vehicles around the objective
  • The enemy faction taking control of the area

Using the player’s squad

To make the moment more personal, the cinematic could show the player’s squad instead of random soldiers.
This would make victories feel more rewarding and defeats more impactful.

Faction variations

Different factions could have slightly different cinematics:

  • USA: soldiers raising the American flag and securing the area
  • Germany: soldiers regrouping and holding the captured position
  • USSR: soldiers raising the red flag over the objective
  • Japan: soldiers regrouping and preparing for the next attack

Benefits

  • Improves immersion in the WWII atmosphere
  • Makes victories feel more rewarding
  • Gives matches a more cinematic ending

To keep the game fast, the cinematic could be short and skippable.

Thank you for considering this suggestion.

  • Yes
  • No
0 voters
3 Likes

it seems very interesting and also just a nice break before statistics

2 Likes

Yeah exactly , thats will totaly news and nice , more immersive and like you said , a good break after battle.

1 Like

This is an excellent suggestion. It feels a bit like the cutscenes in the World War II strategy game Company of Heroes, where the success or failure of a battle determines the final cutscene ending.

2 Likes

The simplest type is the ending animation in a battlefield setting. The one with the strongest sense of immersion is the ending animation of SQUAD44. Having the war heroes who made significant contributions in the game appear in the ending animation can also boost morale.

1 Like

bro who votes no for these kind of small suggestions

1 Like

Thanks you very much for you’r attention and for you’r approval!

1 Like

Enlisted doesn’t have a cinematic animation team. Also past the first time you see it you would just skip them all.

So costs money for third party team hiring, and bad roi

Some people will pass it on, others won’t. The feelings of victory and defeat would be more impactful. In all games today, there is an ending cutscene. This would complete everyone’s games. Something new wouldn’t hurt.

It would hurt. Opportunity cost. You’re asking for a feature not even battlefield 1 and V bothered with. That requires hiring a third party. That’s a lotta money.

A Call of Duty: Cold War-style staging, with cutscenes at the beginning and end of the game rather than cinematics.

If you do cutscenes it’ll just look super goofy. Player models have goofy animations

I know some events are ridiculous, like the race,
but hey, it’s up to them to do something small…

Wdym???

Typical Axis victory cinematic

for example

1 Like

bro turned into a whole business adviser - the same argument could be made for literally any smalll addition made, and a ROI does not necessily make something better. there are many quality improvements which can add to the game - like this

I hate this general sentiment from nay sayers about the game that because a suggestion is made it will necessarily divert resources? Like ok… resources from what? making the game better? the game development itself? Resources exist to do things for the game and be spent? And its also like the nay sayers think the resources are spent well now? And the idea of ROI - like not everything in a game needs economic return, it could just make the game more immersive amongst other things

I completely agree with you, you said it perfectly.

1 Like

Roi doesn’t just apply to money buddy. It applies to output.