I would like to suggest adding a short end-of-match cinematic when a battle ends in Enlisted.
Right now, matches go directly to the scoreboard. A short cinematic (around 5–8 seconds) could make the end of battles feel more immersive and memorable.
Basic idea
When the match ends, a short cinematic could play depending on the result:
Victory
Soldiers securing the objective
A squad raising their flag
Soldiers regrouping after the battle
Defeat
Soldiers retreating from the battlefield
Smoke and destroyed vehicles around the objective
The enemy faction taking control of the area
Using the player’s squad
To make the moment more personal, the cinematic could show the player’s squad instead of random soldiers.
This would make victories feel more rewarding and defeats more impactful.
Faction variations
Different factions could have slightly different cinematics:
USA: soldiers raising the American flag and securing the area
Germany: soldiers regrouping and holding the captured position
USSR: soldiers raising the red flag over the objective
Japan: soldiers regrouping and preparing for the next attack
Benefits
Improves immersion in the WWII atmosphere
Makes victories feel more rewarding
Gives matches a more cinematic ending
To keep the game fast, the cinematic could be short and skippable.
This is an excellent suggestion. It feels a bit like the cutscenes in the World War II strategy game Company of Heroes, where the success or failure of a battle determines the final cutscene ending.
The simplest type is the ending animation in a battlefield setting. The one with the strongest sense of immersion is the ending animation of SQUAD44. Having the war heroes who made significant contributions in the game appear in the ending animation can also boost morale.
Some people will pass it on, others won’t. The feelings of victory and defeat would be more impactful. In all games today, there is an ending cutscene. This would complete everyone’s games. Something new wouldn’t hurt.
It would hurt. Opportunity cost. You’re asking for a feature not even battlefield 1 and V bothered with. That requires hiring a third party. That’s a lotta money.
bro turned into a whole business adviser - the same argument could be made for literally any smalll addition made, and a ROI does not necessily make something better. there are many quality improvements which can add to the game - like this
I hate this general sentiment from nay sayers about the game that because a suggestion is made it will necessarily divert resources? Like ok… resources from what? making the game better? the game development itself? Resources exist to do things for the game and be spent? And its also like the nay sayers think the resources are spent well now? And the idea of ROI - like not everything in a game needs economic return, it could just make the game more immersive amongst other things