Enable Friendly-Fire for Bombs

disclaimer: I am a good pilot, and usually fly air cover in fighters, usually managing to stay airborne for an entire match. I am also a decent CAS pilot

Playing over the weekend, I found myself getting really frustrated at the ease with which pilots on both sides can rack up insane scores and kills by simply dropping the payloads of tac-nukes that many have unlocked.

Control Point in a standoff? Drop a nuke right on it and all enemies are cleared of point for an easy capture.

We need some way to make bombs more high-risk for their high-reward state. Right now the blast radius of some of these bombs take whole squads out from 100m away (the average distance of spawnpoints from a cap in invasion). It’s shitty gameplay.

My suggestion is to make all bombs friendly-fire enabled. Make pilots make double sure that their target is cleared of freindlies before dropping their nukes.

16 Likes

the communication between pilot and foot soldier is too minimum let alone communication they even barelt mark stuffs and if someone does communicating i doubt foot soldier would follow them vice versa, heck even some player cant even understand english

it’s not IRL where soldier would run for their live if bomb is coming,

friendly fire is already bad enough in lone fighter just dont bring that thing on squad mode

1 Like

Had the same idea.
If you get closer to your destination, your team m8s are shown and a pilot can decide on those information if it is a good idea to drop or stop.

3 Likes

You don’t need communication, as _GER_Mupf said under 1000m distance all friendlies are shown. If you still choose to drop your load with a bunch of allies underneath you get your just desserts

4 Likes
  • Griefers / Clowns who don’t know what they’re doing
  • It would also make already-difficult points even harder to capture.
  • Assuming griefers/incompetents get automatically kicked in an invasion map after they bomb the team, what happens next? Pull someone from matchmaking into another match mid-game to meet the 10-player quota for both teams?
  • Understrength teams and people joining mid-match. It’ll be a negativity spiral of people quitting, all because of a single clown who gets kicked.
  • With the bomb loads of late-campaign vehicles, that’s asking for an auto-kick.

What will be achieved from turning FF on?

  • ā€œMaybeā€ less CAS spam
  • Points overall harder to capture and defend
  • CAS now focused on bombing enemy spawns instead of the point. Fun for the whole family.

Too much trouble. Messes with the game’s pace and complicates things too much, with hardly any real merit.

No.

9 Likes

Can’t wait to not only die to enemy CAS every minute but to my allied CAS as well :innocent:

4 Likes

if bomb friendly fire exist then foot soldier friendly fire will too and to preventing friendly fire pilot would just aim for enemy spawn since it is the safest way and sometimes there’s always friendly in middle of bunch of enemy turning the game into spawn killing fest

2 Likes

Yeah, that is my concern too. This solution will only further incentivize spawn bombing.

1 Like

OK so instead of everybody shitting on my idea, what’s the solution? Smaller payloads across the board?

significantly buff Flak and make jt available for engineer even without engineer squad

2 Likes

For starters lower 250kg/500lb bomb radius that is 100% deadly for infantry for gameplay purposes (no more instant kills only because someone decided to bomb hill somewhere above). Also no bomb bigger than these should be released in future.

To get rid of kamikazes, just introduce the ā€œbugā€ that simply did not credited dead pilots for their kills.

2 Likes

There is a chance that people will use it to troll.
Possible solution: After X (for example 20) friendly kills you loose your pilot license.

The other points are a bit speculative.
Maybe everything gets worse BUT MAYBE everything will be better.

From my point of view. Chances are good that it gets better. And if not? Well than turn it off again.

1 Like

True and Real

when your at rock bottom you can’t go further down.

Maybe rework the explosion for non killing in bulding or trench

Have you played Lone Fighters, much? The net result of having friendly fire for bombers is in that mode is that people rarely bring bombers – or any aircraft at all, because nobody wants to get kicked. CAS spam quickly became a self-solving problem.

Just turn on friendly fire for everything, and let the griefers get kicked.

3 Likes

I’d opt for friendly fire, but the concerns about griefing and mass teamkilling are understandable.

In this sense, I second the idea of ā€œgroundingā€ a player who exceeds X number of TK for that match. But in that case, I’d say 5 TK is more than enough to identify a careless bomber. In squads, allied infantry is clearly displayed by markers, mistakes happen but there’s no ā€œI didn’t know they were thereā€ excuse.

About spawn bombing, there’s nothing preventing planes from doing that right now.

I support buffing AAA. Flak emplacements could use more ammo, slightly faster traverse and longer distance for targeting marker. I also support the addition of AA vehicles, as long as they are balanced by being strong vs infantry and planes but almost helpless against tanks.

If the objective of this idea is to mitigate the effects of CAS directly on the point, then we’re better off with ideas that would control the presence of air so that CAS cycling isn’t an issue.

AA definitely needs a buff, traverse is waaaaay to slow for it to be in any way effective. That 99% of AA builds are to lock down a cap/road/door(ffs!)/avenue of approach against infantry speaks volumes . . . .! (and yes, i know they were used this way historically on occasion but we’re talking specifically about planes/anti air here!)

Almost feels like its set up with slow traverse & reloads currently to balance its anti-infantry use instead of encourage anti-air.

I like the idea of a ā€˜grounding’ or loss of pilot licence, would need to be for X number of games or X days though to stop people just swapping out to another plane squad for next match and cycling round and round ths way.

Leaving FF off and reducing bomb radius would also work, CAS can have its place but currently its OP for the purchaseable super bombers.

Also - what about the role of fighters??

Appreciate all the chat about P51 and 109 bombloads but your actual job in these boys is to be shooting down enemy bombers and covering the tails of your own bombers. Get a bomb run in if the sky is clear but if not, dump them to improve your maneouverability and focus on shooting stuff down!

2 Likes

Maybe reduce the FF damage to like 50 or 25%. It would still force pilots to be careful without penalizing too much the poor infantry guy.

And of course AA buff.