Eliminating Overheating of Machine Guns/Automatic Cannons

Well, this is a problem we’ve had in Enlisted since the game’s inception, and it’s become more prevalent since 2022, especially with German weapons being the most affected by this mechanic That it is not implemented correctly

-There are machine guns like the MG34/42/131 stationed These machine guns have an excessive overheating problem Where they fire for less time than their counterparts when in reality they could fire for longer without having the Excessive overheating that they have

The Japanese Heavy MG also suffers from this problem even with its low cadence.

The Kugelblitz has just suffered this misfortune where it can barely fire continuously due to excessive overheating

The best solution would be to eliminate this or fix it to avoid harming weapons that are already suffering from this limitation.

There are weapons that really need to fire a good number of bullets continuously in order to overheat and stop firing. But in Enlisted it’s the opposite; the MG42 barely fires less than 30 bullets and overheats excessively, whereas in reality, for that to happen, it would have to fire 250-300 bullets Continuously

Also in the machine guns of tanks/tank destroyers, APCs, automatic cannons, and stationary light/heavy machine guns

I don’t know if there are other weapons besides the ones I’ve mentioned that suffer from this problem, so please mention them.

Given this, how should the solution to this problem be implemented?

  • Remove this game mechanic
  • Maintaining and repairing this mechanic
  • Not fixing the problem
0 voters

If you spent the time building an effective MG position, at least it should be deadly. Also it’d be nice if emplacements had magazines, if this were to be implemented.

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Because they have higher RoF. Did you know they even have lower overheat value for a single shot?
:see_no_evil:

This fix is going to be implemented for all factions, yes? Unless you’re suggesting that this mechanic is a way of balancing the emplacements?

As I mentioned

If you’re talking about remove BRI autocannon overheat like PZII, AB41 sure
But SPAA don’t need to be fix, they’re fine

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I was respongding to the sock pupppet guy, because I think he’s impying that

Yes, but I also mentioned that you still need to fire a large number of bullets to experience the overheating problem—250-300 bullets, not fewer than 30.

Emplacements like the ones the engineer can build

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I belive that number is 106 for MG34 ,and 81 for MG42

Combining overheat and mag/belt capacity is utter nonsense. They should choose just one.

This is not a reality, it’s a game.

It’s a balancing mechanic… and also name your poll correctly without emotion… or atleast put (no)

I would not like to get sprayed infinitely by mg 131.